* add keyboard recording support to bsv
BSV movies recorded in older RA *WILL NOT* replay properly after this
patch. While looking to see if the core actually uses a keyboard
device could mitigate this, it is an unavoidable consequence of using
BSV, a format which carries no metadata whatsoever.
* Fix for loop declarations and some whitespace
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Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
* BSV ergonomics improvements
- Date stamp toggled recordings instead of overwriting or using save
slot number
- Properly stop movie on playback EOF; also pause emulation
- Add recording flag to match playback flag in bsv state enum
- Rename bsv "movie path" to "movie auto path" to clarify role
- Allow stopping movie playback before EOF using record toggle hotkey
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Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
* Allow for both -e and -R to start a BSV file recording at a state
The key issue is that loading a state takes some time, and the BSV
recording shouldn't start until that's done.
The minimal patch for this would just be a change to runloop.c which
moves movie initialization after entry state loading, throwing in a
task_queue_wait(). This makes for some awkward repeated autoload OSD
messages and doesn't solve the underlying issue.
Most of this change puts BSV recording start/stop into tasks, like
saving and loading are tasks; this was important to centralize BSV
operations a bit more and is the first part of a refactoring towards
more robust input recording. The necessary wait is introduced in the
begin-recording callback.
Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
* Don't start video recording when BSV recording starts
* Don't double-record inputs in BSV recording
- Will this work properly with the part of input handling outside of
input_state_wrap? Who knows?
Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
- Fix analog drift blocking touch input (could occur on overlay_next if physical inputs shown on overlay)
- Fix overlay_next buttons lighting up in unison
- Skip meta keys in input_overlay_add_inputs (not supported by input_state_internal)
Allows stretching hitboxes and handling their overlap
reach_up, reach_down, reach_left, reach_right:
- Stretches in one direction:
reach_x, reach_y
- Stretches symmetrically
exclusive:
- If true, blocks input from overlapped hitboxes
range_mod_exclusive:
- Similar, but only applies when this hitbox is extended by range_mod
- After range_mod takes effect, has priority over 'exclusive'
E.g. This creates a D-Pad area and extends its hitbox left & right 50%, up 15%, and down 30%. Then applies range_mod_exclusive:
overlay0_desc0 = "dpad_area,0.15,0.57,rect,0.166228,0.295516"
overlay0_desc0_reach_x = 1.5
overlay0_desc0_reach_up = 1.15
overlay0_desc0_reach_down = 1.3
overlay0_desc0_range_mod = 2.0
overlay0_desc0_range_mod_exclusive = true
- New descriptors: 'dpad_area' and 'abxy_area'
- Each has a diagonal sensitivity setting, 100% being 8-way symmetry
- Buttons can be redefined in the cfg file
E.g. This would create a d-pad area, then redefine it to use analog directions:
overlay0_desc0 = "dpad_area,0.85,0.57,rect,0.166228,0.295516"
overlay0_desc0_up = "r_y_minus"
overlay0_desc0_down = "r_y_plus"
overlay0_desc0_left = "r_x_minus"
overlay0_desc0_right = "r_x_plus"
Repurpose vibrate_on_keypress to enable device's standard keypress feedback on overlay key/button state changes
- Add keypress_vibrate function ptr to input_driver_t (only implemented on Android for now)
- (Android) Remove APP_CMD_VIBRATE_KEYPRESS
- (Android) Add doHapticFeedback, called directly to avoid latency
* * Use flags for rarch_state
* Get rid of ^M linebreaks in retroarch_types.h
* Buildfixes for consoles
* (audio driver) use flags instead of bools
* (video) Use flags instead of bools
* Rewrite input driver state bools into flags