[discord] populate data correctly

This commit is contained in:
radius 2018-09-11 23:26:55 -05:00
parent 4d0729187f
commit fed74b9e70
3 changed files with 51 additions and 11 deletions

View File

@ -15,7 +15,10 @@
"*.rh": "c",
"array": "c",
"file_stream.h": "c",
"driver.h": "c"
"driver.h": "c",
"iosfwd": "c",
"xlocbuf": "c",
"xmemory0": "c"
},
"C_Cpp.dimInactiveRegions": false,
}

View File

@ -28,6 +28,7 @@
#ifdef HAVE_NETWORKING
#include "../../network/netplay/netplay.h"
#include "../../network/netplay/netplay_discovery.h"
#include "../../tasks/tasks_internal.h"
#endif
#ifdef HAVE_CHEEVOS
@ -44,6 +45,8 @@ static int64_t ellapsed_time = 0;
static bool discord_ready = false;
static unsigned discord_status = 0;
struct netplay_room *room;
DiscordRichPresence discord_presence;
static void handle_discord_ready(const DiscordUser* connectedUser)
@ -67,6 +70,21 @@ static void handle_discord_error(int errcode, const char* message)
static void handle_discord_join(const char* secret)
{
RARCH_LOG("[Discord] join (%s)\n", secret);
static struct string_list *list = NULL;
list = string_split(secret, "|");
char tmp_hostname[32];
snprintf(tmp_hostname,
sizeof(tmp_hostname),
"%s|%s", list->elems[0].data, list->elems[1].data);
if (netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_DATA_INITED, NULL))
deinit_netplay();
netplay_driver_ctl(RARCH_NETPLAY_CTL_ENABLE_CLIENT, NULL);
task_push_netplay_crc_scan(atoi(list->elems[3].data),
list->elems[2].data,
tmp_hostname, list->elems[4].data);
}
static void handle_discord_spectate(const char* secret)
@ -155,9 +173,26 @@ void discord_update(enum discord_presence presence)
}
break;
case DISCORD_PRESENCE_NETPLAY_HOSTING:
discord_presence.joinSecret = "JOINJOINJOIN";
room = netplay_get_host_room();
if (room->id == 0)
return;
RARCH_LOG("[Discord] netplay room details: id=%d, nick=%s IP=%s port=%d\n",
room->id, room->nickname,
room->host_method == NETPLAY_HOST_METHOD_MITM ? room->mitm_address : room->address,
room->host_method == NETPLAY_HOST_METHOD_MITM ? room->mitm_port : room->port);
char party_id[128];
snprintf(party_id, sizeof(party_id), "%d|%s", room->id, room->nickname);
char join_secret[128];
snprintf(join_secret, sizeof(join_secret), "%s|%d|%s|%u|%s",
room->host_method == NETPLAY_HOST_METHOD_MITM ? room->mitm_address : room->address,
room->host_method == NETPLAY_HOST_METHOD_MITM ? room->mitm_port : room->port,
room->gamename, room->gamecrc, room->corename);
RARCH_LOG("%s\n", join_secret);
discord_presence.joinSecret = strdup(join_secret);
discord_presence.spectateSecret = "SPECSPECSPEC";
discord_presence.partyId = "RADIUS";
discord_presence.partyId = party_id;
discord_presence.partyMax = 0;
discord_presence.partySize = 0;
break;

View File

@ -640,6 +640,15 @@ static void netplay_announce_cb(void *task_data, void *user_data, const char *er
{
RARCH_LOG("[netplay] announcing netplay game... \n");
#ifdef HAVE_DISCORD
if (discord_is_inited)
{
discord_userdata_t userdata;
userdata.status = DISCORD_PRESENCE_NETPLAY_HOSTING;
command_event(CMD_EVENT_DISCORD_UPDATE, &userdata);
}
#endif
if (task_data)
{
unsigned i, ip_len, port_len;
@ -1498,14 +1507,6 @@ bool netplay_driver_ctl(enum rarch_netplay_ctl_state state, void *data)
case RARCH_NETPLAY_CTL_ENABLE_SERVER:
netplay_enabled = true;
netplay_is_client = false;
#ifdef HAVE_DISCORD
if (discord_is_inited)
{
discord_userdata_t userdata;
userdata.status = DISCORD_PRESENCE_NETPLAY_HOSTING;
command_event(CMD_EVENT_DISCORD_UPDATE, &userdata);
}
#endif
goto done;
case RARCH_NETPLAY_CTL_ENABLE_CLIENT:
@ -1541,6 +1542,7 @@ bool netplay_driver_ctl(enum rarch_netplay_ctl_state state, void *data)
case RARCH_NETPLAY_CTL_IS_CONNECTED:
ret = false;
goto done;
default:
goto done;
}