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https://github.com/libretro/RetroArch
synced 2025-02-20 15:40:44 +00:00
Update udev rumble strength atomically.
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@ -58,6 +58,7 @@ struct udev_joypad
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int effects[2]; // [0] - strong, [1] - weak
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bool has_set_ff[2];
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uint16_t strength[2];
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uint16_t configured_strength[2];
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char *ident;
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char *path;
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@ -184,22 +185,22 @@ static bool udev_set_rumble(unsigned i, enum retro_rumble_effect effect, uint16_
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if (pad->fd < 0)
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return false;
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if (pad->num_effects < 3) // Need one effect to overlap.
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if (pad->num_effects < 2)
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return false;
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if (pad->strength[effect] == strength)
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uint16_t old_strength = pad->strength[effect];
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if (old_strength == strength)
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return true;
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int old_effect = pad->has_set_ff[effect] ? pad->effects[effect] : -1;
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pad->strength[effect] = strength;
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pad->has_set_ff[effect] = false;
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if (strength)
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if (strength && strength != pad->configured_strength[effect])
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{
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// Create new or update old playing state.
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struct ff_effect e;
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memset(&e, 0, sizeof(e));
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e.type = FF_RUMBLE;
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e.id = -1;
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e.id = old_effect;
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switch (effect)
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{
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case RETRO_RUMBLE_STRONG: e.u.rumble.strong_magnitude = strength; break;
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@ -213,14 +214,20 @@ static bool udev_set_rumble(unsigned i, enum retro_rumble_effect effect, uint16_
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return false;
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}
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pad->has_set_ff[effect] = true;
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pad->effects[effect] = e.id;
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pad->has_set_ff[effect] = true;
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pad->configured_strength[effect] = strength;
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}
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pad->strength[effect] = strength;
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// It seems that we can update strength with EVIOCSFF atomically.
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if ((!!strength) != (!!old_strength))
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{
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struct input_event play;
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memset(&play, 0, sizeof(play));
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play.type = EV_FF;
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play.code = pad->effects[effect];
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play.value = 1;
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play.value = !!strength;
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if (write(pad->fd, &play, sizeof(play)) < (ssize_t)sizeof(play))
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{
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RARCH_ERR("[udev]: Failed to play rumble effect #%u on pad #%u.\n",
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@ -229,12 +236,6 @@ static bool udev_set_rumble(unsigned i, enum retro_rumble_effect effect, uint16_
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}
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}
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if (old_effect >= 0)
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{
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if (ioctl(pad->fd, EVIOCRMFF, (void*)(uintptr_t)old_effect) < 0)
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RARCH_WARN("[udev]: Failed to remove effect.\n");
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}
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return true;
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}
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