[GX] overlay implementation

*COMPLETELY UNTESTED, PROBABLY DOESN'T WORK YET*
This commit is contained in:
Toad King 2014-02-19 17:53:23 -05:00
parent e09b7fb60c
commit fe4ec8fd7c
2 changed files with 144 additions and 0 deletions

View File

@ -1073,6 +1073,133 @@ static void gx_get_poke_interface(void *data, const video_poke_interface_t **ifa
*iface = &gx_poke_interface;
}
#ifdef HAVE_OVERLAY
static void gx_free_overlay(gx_t *gx);
static bool gx_overlay_load(void *data, const struct texture_image *images, unsigned num_images)
{
unsigned i;
gx_video_t *gx = (gx_video_t*)data;
gx_free_overlay(gx);
gx->overlay = (struct gx_overlay_data*)calloc(num_images, sizeof(*gx->overlay));
if (!gx->overlay)
return false;
gx->overlays = num_images;
for (i = 0; i < num_images; i++)
{
struct gx_overlay_data *data = &gx->overlay[i];
GX_InitTexObj(&data->tex, images[i].pixels, images[i].width, images[i].height, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_InitTexObjFilterMode(&g_tex.obj, GX_LINEAR, GX_LINEAR);
DCFlushRange(images[i].pixels, images[i].width * images[i].height * sizeof(uint32_t));
gx_overlay_tex_geom(gx, i, 0, 0, 1, 1); // Default. Stretch to whole screen.
gx_overlay_vertex_geom(gx, i, 0, 0, 1, 1);
gx->overlay[i].alpha_mod = 1.0f;
}
GX_InvalidateTexAll();
return true;
}
static void gx_overlay_tex_geom(void *data,
unsigned image,
GLfloat x, GLfloat y,
GLfloat w, GLfloat h)
{
gx_video_t *gx = (gx_video_t*)data;
struct gx_overlay_data *o = &gx->overlay[image];
o->tex_coord[0] = x; o->tex_coord[1] = y;
o->tex_coord[2] = x + w; o->tex_coord[3] = y;
o->tex_coord[4] = x; o->tex_coord[5] = y + h;
o->tex_coord[6] = x + w; o->tex_coord[7] = y + h;
}
static void gx_overlay_vertex_geom(void *data,
unsigned image,
float x, float y,
float w, float h)
{
gx_video_t *gx = (gx_video_t*)data;
struct gx_overlay_data *o = &gx->overlay[image];
o->vertex_coord[0] = x; o->vertex_coord[1] = y;
o->vertex_coord[2] = x + w; o->vertex_coord[3] = y;
o->vertex_coord[4] = x; o->vertex_coord[5] = y + h;
o->vertex_coord[6] = x + w; o->vertex_coord[7] = y + h;
}
static void gx_overlay_enable(void *data, bool state)
{
gx_video_t *gx = (gx_video_t*)data;
gx->overlay_enable = state;
}
static void gx_overlay_full_screen(void *data, bool enable)
{
gx_video_t *gx = (gx_video_t*)data;
gx->overlay_full_screen = enable;
}
static void gx_overlay_set_alpha(void *data, unsigned image, float mod)
{
gx_video_t *gx = (gx_video_t*)data;
gx->overlay[image].alpha_mod = mod;
}
static void gx_render_overlay(void *data)
{
unsigned i, j;
gx_t *gx = (gx_t*)data;
/*if (gx->overlay_full_screen)
glViewport(0, 0, gx->win_width, gx->win_height);*/
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
for (i = 0; i < gx->overlays; i++)
{
GX_LoadTexObj(&gx->overlay[i].tex, GX_TEXMAP0);
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position3f32(gx->overlay[i].vertex_coord[0], gx->overlay[i].vertex_coord[1], 0);
GX_TexCoord2f32(gx->overlay[i].tex_coord[0], gx->overlay[i].tex_coord[1]);
GX_Position3f32(gx->overlay[i].vertex_coord[2], gx->overlay[i].vertex_coord[3], 0);
GX_TexCoord2f32(gx->overlay[i].tex_coord[2], gx->overlay[i].tex_coord[3]);
GX_Position3f32(gx->overlay[i].vertex_coord[4], gx->overlay[i].vertex_coord[5], 0);
GX_TexCoord2f32(gx->overlay[i].tex_coord[4], gx->overlay[i].tex_coord[5]);
GX_Position3f32(gx->overlay[i].vertex_coord[6], gx->overlay[i].vertex_coord[7], 0);
GX_TexCoord2f32(gx->overlay[i].tex_coord[6], gx->overlay[i].tex_coord[7]);
GX_End();
}
GX_SetVtxDesc(GX_VA_POS, GX_INDEX8);
GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX8);
/*if (gx->overlay_full_screen)
glViewport(gx->vp.x, gx->vp.y, gx->vp.width, gx->vp.height);*/
}
static const video_overlay_interface_t gx_overlay_interface = {
gx_overlay_enable,
gx_overlay_load,
gx_overlay_tex_geom,
gx_overlay_vertex_geom,
gx_overlay_full_screen,
gx_overlay_set_alpha,
};
static void gx_get_overlay_interface(void *data, const video_overlay_interface_t **iface)
{
(void)data;
*iface = &gx_overlay_interface;
}
#endif
const video_driver_t video_gx = {
.init = gx_init,
.frame = gx_frame,
@ -1084,5 +1211,8 @@ const video_driver_t video_gx = {
.set_rotation = gx_set_rotation,
.viewport_info = gx_viewport_info,
.restart = gx_restart,
#ifdef HAVE_OVERLAY
.overlay_interface = gx_get_overlay_interface,
#endif
.poke_interface = gx_get_poke_interface,
};

View File

@ -18,6 +18,14 @@
#ifndef _GX_VIDEO_H__
#define _GX_VIDEO_H__
struct gx_overlay_data
{
unsigned tex;
float tex_coord[8];
float vertex_coord[8];
float alpha_mod;
};
typedef struct gx_video
{
bool should_resize;
@ -28,6 +36,12 @@ typedef struct gx_video
bool rgui_texture_enable;
rarch_viewport_t vp;
unsigned scale;
#ifdef HAVE_OVERLAY
struct gx_overlay_data *overlay;
unsigned overlays;
bool overlay_enable;
bool overlay_full_screen;
#endif
} gx_video_t;
void gx_set_video_mode(void *data, unsigned fbWidth, unsigned lines);