More work on shader manager.

Mostly missing filebrowser for shaders now.
This commit is contained in:
Themaister 2013-04-09 19:43:24 +02:00
parent b91527749e
commit fdf7a443ad
2 changed files with 95 additions and 33 deletions

View File

@ -97,6 +97,10 @@ unsigned rgui_gx_resolutions[GX_RESOLUTIONS_LAST][2] = {
unsigned rgui_current_gx_resolution = GX_RESOLUTIONS_640_480;
#endif
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
#define HAVE_SHADER_MANAGER
#endif
unsigned RGUI_WIDTH = 320;
unsigned RGUI_HEIGHT = 240;
uint16_t menu_framebuf[400 * 240];
@ -125,7 +129,7 @@ struct rgui_handle
#endif
struct retro_system_info info;
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
#ifdef HAVE_SHADER_MANAGER
struct gfx_shader shader;
#endif
};
@ -354,7 +358,7 @@ static void render_messagebox(rgui_handle_t *rgui, const char *message)
free(msg);
}
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
#ifdef HAVE_SHADER_MANAGER
static void shader_manager_get_str(rgui_handle_t *rgui,
char *type_str, size_t type_str_size, unsigned type);
static int shader_manager_toggle_setting(rgui_handle_t *rgui, unsigned setting, rgui_action_t action);
@ -415,7 +419,7 @@ static void render_text(rgui_handle_t *rgui)
int w = (menu_type >= RGUI_SETTINGS_CONTROLLER_1 && menu_type <= RGUI_SETTINGS_CONTROLLER_4) ? 26 : 19;
unsigned port = menu_type - RGUI_SETTINGS_CONTROLLER_1;
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
#ifdef HAVE_SHADER_MANAGER
if (type >= RGUI_SETTINGS_SHADER_APPLY &&
type <= RGUI_SETTINGS_SHADER_LAST)
shader_manager_get_str(rgui, type_str, sizeof(type_str), type);
@ -631,7 +635,7 @@ static int rgui_settings_toggle_setting(rgui_handle_t *rgui, unsigned setting, r
(void)rgui;
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
#ifdef HAVE_SHADER_MANAGER
if (setting >= RGUI_SETTINGS_SHADER_APPLY && setting <= RGUI_SETTINGS_SHADER_LAST)
return shader_manager_toggle_setting(rgui, setting, action);
#endif
@ -998,7 +1002,7 @@ static void rgui_settings_populate_entries(rgui_handle_t *rgui)
rgui_list_push(rgui->selection_buf, "Core", RGUI_SETTINGS_CORE, 0);
#endif
rgui_list_push(rgui->selection_buf, "Core Options", RGUI_SETTINGS_CORE_OPTIONS, 0);
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
#ifdef HAVE_SHADER_MANAGER
rgui_list_push(rgui->selection_buf, "Shader Manager", RGUI_SETTINGS_SHADER_MANAGER, 0);
#endif
rgui_list_push(rgui->selection_buf, "Rewind", RGUI_SETTINGS_REWIND_ENABLE, 0);
@ -1057,7 +1061,7 @@ static void rgui_settings_core_options_populate_entries(rgui_handle_t *rgui)
rgui_list_push(rgui->selection_buf, "No options available.", RGUI_SETTINGS_CORE_OPTION_NONE, 0);
}
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
#ifdef HAVE_SHADER_MANAGER
static void rgui_settings_shader_manager_populate_entries(rgui_handle_t *rgui)
{
rgui_list_clear(rgui->selection_buf);
@ -1086,30 +1090,95 @@ static void rgui_settings_shader_manager_populate_entries(rgui_handle_t *rgui)
static int shader_manager_toggle_setting(rgui_handle_t *rgui, unsigned setting, rgui_action_t action)
{
if (setting != RGUI_SETTINGS_SHADER_PASSES)
return 0;
unsigned dist_shader = setting - RGUI_SETTINGS_SHADER_0;
unsigned dist_filter = setting - RGUI_SETTINGS_SHADER_0_FILTER;
unsigned dist_scale = setting - RGUI_SETTINGS_SHADER_0_SCALE;
switch (action)
if (setting == RGUI_SETTINGS_SHADER_APPLY)
{
case RGUI_ACTION_START:
rgui->shader.passes = 0;
break;
RARCH_LOG("Applying shader ...\n");
}
else if (setting == RGUI_SETTINGS_SHADER_PASSES)
{
switch (action)
{
case RGUI_ACTION_START:
rgui->shader.passes = 0;
break;
case RGUI_ACTION_LEFT:
if (rgui->shader.passes)
rgui->shader.passes--;
break;
case RGUI_ACTION_LEFT:
if (rgui->shader.passes)
rgui->shader.passes--;
break;
case RGUI_ACTION_RIGHT:
if (rgui->shader.passes < 4)
rgui->shader.passes++;
break;
case RGUI_ACTION_RIGHT:
case RGUI_ACTION_OK:
if (rgui->shader.passes < RGUI_MAX_SHADERS)
rgui->shader.passes++;
break;
default:
default:
break;
}
rgui->need_refresh = true;
}
else if ((dist_shader % 3) == 0)
{
dist_shader /= 3;
// TODO
}
else if ((dist_filter % 3) == 0)
{
dist_filter /= 3;
struct gfx_shader_pass *pass = &rgui->shader.pass[dist_filter];
switch (action)
{
case RGUI_ACTION_START:
rgui->shader.pass[dist_filter].filter = RARCH_FILTER_UNSPEC;
break;
case RGUI_ACTION_LEFT:
case RGUI_ACTION_RIGHT:
case RGUI_ACTION_OK:
{
unsigned delta = action == RGUI_ACTION_LEFT ? 2 : 1;
pass->filter = (enum gfx_filter_type)((pass->filter + delta) % 3);
break;
}
default:
break;
}
}
else if ((dist_scale % 3) == 0)
{
dist_scale /= 3;
struct gfx_shader_pass *pass = &rgui->shader.pass[dist_scale];
switch (action)
{
case RGUI_ACTION_START:
pass->fbo.scale_x = pass->fbo.scale_y = 0;
pass->fbo.valid = false;
break;
case RGUI_ACTION_LEFT:
case RGUI_ACTION_RIGHT:
case RGUI_ACTION_OK:
{
unsigned current_scale = pass->fbo.scale_x;
unsigned delta = action == RGUI_ACTION_LEFT ? 5 : 1;
current_scale = (current_scale + delta) % 6;
pass->fbo.valid = current_scale;
pass->fbo.scale_x = pass->fbo.scale_y = current_scale;
break;
}
default:
break;
}
}
rgui->need_refresh = true;
return 0;
}
@ -1414,7 +1483,7 @@ static int rgui_settings_iterate(rgui_handle_t *rgui, rgui_action_t action)
rgui_settings_controller_populate_entries(rgui);
else if (menu_type == RGUI_SETTINGS_CORE_OPTIONS)
rgui_settings_core_options_populate_entries(rgui);
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
#ifdef HAVE_SHADER_MANAGER
else if (menu_type == RGUI_SETTINGS_SHADER_MANAGER)
rgui_settings_shader_manager_populate_entries(rgui);
#endif

View File

@ -27,6 +27,8 @@
extern "C" {
#endif
#define RGUI_MAX_SHADERS 8
typedef enum
{
RGUI_FILE_PLAIN,
@ -41,16 +43,7 @@ typedef enum
RGUI_SETTINGS_SHADER_0,
RGUI_SETTINGS_SHADER_0_FILTER,
RGUI_SETTINGS_SHADER_0_SCALE,
RGUI_SETTINGS_SHADER_1,
RGUI_SETTINGS_SHADER_1_FILTER,
RGUI_SETTINGS_SHADER_1_SCALE,
RGUI_SETTINGS_SHADER_2,
RGUI_SETTINGS_SHADER_2_FILTER,
RGUI_SETTINGS_SHADER_2_SCALE,
RGUI_SETTINGS_SHADER_3,
RGUI_SETTINGS_SHADER_3_FILTER,
RGUI_SETTINGS_SHADER_3_SCALE,
RGUI_SETTINGS_SHADER_LAST = RGUI_SETTINGS_SHADER_3_SCALE,
RGUI_SETTINGS_SHADER_LAST = RGUI_SETTINGS_SHADER_0_SCALE + (3 * (RGUI_MAX_SHADERS - 1)),
// settings options are done here too
RGUI_SETTINGS_OPEN_FILEBROWSER,