diff --git a/intl/msg_hash_en.h b/intl/msg_hash_en.h index 3999de5175..edc1a65540 100644 --- a/intl/msg_hash_en.h +++ b/intl/msg_hash_en.h @@ -1475,6 +1475,10 @@ MSG_HASH( MENU_ENUM_SUBLABEL_SHADER_APPLY_CHANGES, "Changes to the shader configuration will take effect immediately. Use this if you've changed the amount of shader passes, filtering, FBO scale, etc." ) +MSG_HASH( + MENU_ENUM_LABEL_HELP_SHADER_APPLY_CHANGES, + "After changing shader settings such as the amount of shader passes, filtering, FBO scale, use this to apply changes.\nChanging these shader settings is a somewhat expensive operation so it has to be done explicitly.\nWhen you apply shaders, the shader settings are saved to a temporary file (retroarch.slangp/.cgp/.glslp) and loaded. The file persists after RetroArch exits and is saved to the Shader Directory." + ) /* Quick Menu > Shaders > Save */ diff --git a/intl/msg_hash_ko.h b/intl/msg_hash_ko.h index 0fc6b2accf..9f518215bd 100644 --- a/intl/msg_hash_ko.h +++ b/intl/msg_hash_ko.h @@ -1629,6 +1629,14 @@ MSG_HASH( MENU_ENUM_LABEL_VALUE_MICROPHONE_RESAMPLER_DRIVER, "마이크 리샘플러" ) +MSG_HASH( + MENU_ENUM_SUBLABEL_MICROPHONE_RESAMPLER_DRIVER, + "사용할 마이크 리샘플러 드라이버입니다." + ) +MSG_HASH( + MENU_ENUM_LABEL_VALUE_MICROPHONE_BLOCK_FRAMES, + "마이크 블록 프레임" + ) #endif MSG_HASH( MENU_ENUM_LABEL_VALUE_AUDIO_RESAMPLER_DRIVER, diff --git a/intl/progress.h b/intl/progress.h index 0e2350659c..690bcb72b9 100644 --- a/intl/progress.h +++ b/intl/progress.h @@ -87,7 +87,7 @@ #define LANGUAGE_PROGRESS_JAPANESE_APPROVED 0 /* Korean */ -#define LANGUAGE_PROGRESS_KOREAN_TRANSLATED 99 +#define LANGUAGE_PROGRESS_KOREAN_TRANSLATED 100 #define LANGUAGE_PROGRESS_KOREAN_APPROVED 0 /* Dutch */