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https://github.com/libretro/RetroArch
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(WiiU) increase audio volume.
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dddff81d3a
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fc82e91465
@ -124,7 +124,7 @@ static void* ax_audio_init(const char* device, unsigned rate, unsigned latency)
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AXSetVoiceSrcType(ax->voice_r, AX_VOICE_SRC_TYPE_NONE);
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AXSetVoiceSrcType(ax->voice_r, AX_VOICE_SRC_TYPE_NONE);
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AXSetVoiceSrcRatio(ax->voice_l, 1.0f);
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AXSetVoiceSrcRatio(ax->voice_l, 1.0f);
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AXSetVoiceSrcRatio(ax->voice_r, 1.0f);
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AXSetVoiceSrcRatio(ax->voice_r, 1.0f);
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AXVoiceVeData ve = {0x4000, 0};
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AXVoiceVeData ve = {0x8000, 0};
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AXSetVoiceVe(ax->voice_l, &ve);
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AXSetVoiceVe(ax->voice_l, &ve);
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AXSetVoiceVe(ax->voice_r, &ve);
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AXSetVoiceVe(ax->voice_r, &ve);
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u32 mix[24]= {0};
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u32 mix[24]= {0};
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@ -248,7 +248,7 @@ static bool ax_audio_start(void* data)
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if(!ax->playing)
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if(!ax->playing)
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{
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{
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AXVoiceVeData ve = {0x4000, 0};
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AXVoiceVeData ve = {0x8000, 0};
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AXSetVoiceVe(ax->voice_l, &ve);
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AXSetVoiceVe(ax->voice_l, &ve);
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AXSetVoiceVe(ax->voice_r, &ve);
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AXSetVoiceVe(ax->voice_r, &ve);
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