(Wii) Attempt to fix L/R channel issue.

This commit is contained in:
Themaister 2012-08-24 23:13:18 +02:00
parent 763dbe091f
commit fc423995ee

View File

@ -91,6 +91,16 @@ static void *gx_audio_init(const char *device, unsigned rate, unsigned latency)
return g_audio;
}
// Wii uses silly R, L, R, L interleaving ...
static inline void copy_swapped(uint32_t * restrict dst, const uint32_t * restrict src, size_t size)
{
for (size_t i = 0; i < size; i++)
{
uint32_t s = src[x];
dst[i] = (s >> 16) | (s << 16);
}
}
static ssize_t gx_audio_write(void *data, const void *buf_, size_t size)
{
gx_audio_t *wa = data;
@ -107,7 +117,8 @@ static ssize_t gx_audio_write(void *data, const void *buf_, size_t size)
while ((wa->dma_write == wa->dma_next || wa->dma_write == wa->dma_busy) && !wa->nonblock)
LWP_ThreadSleep(wa->cond);
memcpy(wa->data[wa->dma_write] + wa->write_ptr, buf, to_write * sizeof(uint32_t));
copy_swapped(wa->data[wa->dma_write] + wa->write_ptr, buf, to_write);
wa->write_ptr += to_write;
frames -= to_write;
buf += to_write;