(Xbox 1) More indenting nits

This commit is contained in:
twinaphex 2012-07-15 18:04:54 +02:00
parent a1adf7ac4b
commit fb8c08c998
2 changed files with 59 additions and 62 deletions

View File

@ -241,7 +241,6 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
d3d->d3dpp.BackBufferHeight = 480;
d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
}
else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_720p)
{
g_console.menus_hd_enable = true;
@ -249,7 +248,6 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
d3d->d3dpp.BackBufferHeight = 720;
d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
}
else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
{
g_console.menus_hd_enable = true;
@ -264,7 +262,6 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
((d3d->d3dpp.BackBufferWidth == 720) && (d3d->d3dpp.BackBufferHeight == 576))) // 16:9
d3d->d3dpp.Flags |= D3DPRESENTFLAG_WIDESCREEN;
// no letterboxing in 4:3 mode (if widescreen is unsupported
d3d->d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
d3d->d3dpp.FullScreen_PresentationInterval = video->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;