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https://github.com/libretro/RetroArch
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Added message for virtual gamepad information
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@ -431,30 +431,32 @@ int menu_hash_get_help_de_enum(enum msg_hash_enums msg, char *s, size_t len)
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case MENU_ENUM_LABEL_VALUE_ACHIEVEMENT_LIST_HARDCORE:
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snprintf(s, len, "Erfolgsliste (Hardcore)");
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break;
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case MENU_ENUM_LABEL_VALUE_HELP_SCANNING_CONTENT_DESC:
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snprintf(s, len,
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"Um Inhalte zu suchen, gehe zu '%s' und\n"
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"wähle entweder '%s' oder '%s'.\n"
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" \n"
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"Die Dateien werden mit Einträgen in der\n"
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"Datenbank verglichen.\n"
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"Wenn es einen Treffer gibt, wird der Inhalt\n"
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"zur Sammlung hinzugefügt.\n"
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" \n"
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"Danach kannst du einfach den Inhalt unter\n"
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"'%s' -> '%s' laden,\n"
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"anstatt jedesmal die Datei neu zu suchen.\n"
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" \n"
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"WICHTIG: Inhalte für einige Cores sind zum\n"
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"Teil noch nicht scannbar."
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,
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msg_hash_to_str(MENU_ENUM_LABEL_VALUE_ADD_CONTENT_LIST),
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msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SCAN_DIRECTORY),
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msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SCAN_FILE),
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msg_hash_to_str(MENU_ENUM_LABEL_VALUE_LOAD_CONTENT_LIST),
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msg_hash_to_str(MENU_ENUM_LABEL_VALUE_CONTENT_COLLECTION_LIST)
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);
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break;
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case MENU_ENUM_LABEL_VALUE_HELP_CHANGE_VIRTUAL_GAMEPAD_DESC:
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break;
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case MENU_ENUM_LABEL_VALUE_HELP_SCANNING_CONTENT_DESC:
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snprintf(s, len,
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"Um Inhalte zu suchen, gehe zu '%s' und\n"
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"wähle entweder '%s' oder '%s'.\n"
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" \n"
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"Die Dateien werden mit Einträgen in der\n"
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"Datenbank verglichen.\n"
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"Wenn es einen Treffer gibt, wird der Inhalt\n"
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"zur Sammlung hinzugefügt.\n"
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" \n"
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"Danach kannst du einfach den Inhalt unter\n"
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"'%s' -> '%s' laden,\n"
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"anstatt jedesmal die Datei neu zu suchen.\n"
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" \n"
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"WICHTIG: Inhalte für einige Cores sind zum\n"
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"Teil noch nicht scannbar.",
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msg_hash_to_str(MENU_ENUM_LABEL_VALUE_ADD_CONTENT_LIST),
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msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SCAN_DIRECTORY),
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msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SCAN_FILE),
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msg_hash_to_str(MENU_ENUM_LABEL_VALUE_LOAD_CONTENT_LIST),
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msg_hash_to_str(MENU_ENUM_LABEL_VALUE_CONTENT_COLLECTION_LIST)
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);
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break;
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case MENU_ENUM_LABEL_VALUE_MENU_ENUM_CONTROLS_PROLOG:
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snprintf(s, len,
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"Du kannst folgende Steuerelemente mit\n"
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@ -1913,16 +1913,16 @@ int menu_hash_get_help_us_enum(enum msg_hash_enums msg, char *s, size_t len)
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break;
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case MENU_ENUM_LABEL_VALUE_HELP_CHANGE_VIRTUAL_GAMEPAD_DESC:
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snprintf(s, len,
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"You can change the virtual gamepad overlay\n"
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"by going to '%s' -> '%s'."
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"Du kannst das virtuelle Gamepad-Overlay\n"
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"unter '%s' -> '%s' ändern."
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" \n"
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"From there you can change the overlay,\n"
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"change the size and opacity of the buttons, etc.\n"
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"Darin kannst du die Grösse, die Transparenz\n"
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"und vieles mehr anpassen.\n"
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" \n"
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"NOTE: By default, virtual gamepad overlays are\n"
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"hidden when in the menu.\n"
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"If you'd like to change this behavior,\n"
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"you can set '%s' to false.",
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"WICHTIG: Standartmässig, ist das virtuelle\n"
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"Gamepad-Overlay im Menü nicht ersichtlich.\n"
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"Wenn du dies ändern möchtest,\n"
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"kannst du '%s' auf Nein stellen.",
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msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SETTINGS),
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msg_hash_to_str(MENU_ENUM_LABEL_VALUE_OVERLAY_SETTINGS),
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msg_hash_to_str(MENU_ENUM_LABEL_VALUE_INPUT_OVERLAY_HIDE_IN_MENU)
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