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https://github.com/libretro/RetroArch
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Do not allow custom resolutions to be below the game resolution when integer scale is on.
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@ -190,7 +190,10 @@ static int setting_uint_action_left_custom_viewport_width(void *data, bool wrapa
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if (custom->width <= 1)
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custom->width = 1;
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else if (settings->video.scale_integer)
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custom->width -= geom->base_width;
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{
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if (custom->width > geom->base_width)
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custom->width -= geom->base_width;
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}
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else
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custom->width -= 1;
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@ -242,7 +245,10 @@ static int setting_uint_action_left_custom_viewport_height(void *data, bool wrap
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if (custom->height <= 1)
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custom->height = 1;
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else if (settings->video.scale_integer)
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custom->height -= geom->base_height;
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{
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if (custom->height > geom->base_height)
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custom->height -= geom->base_height;
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}
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else
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custom->height -= 1;
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