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https://github.com/libretro/RetroArch
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Avoid usage of term 'emulator'
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@ -35,7 +35,7 @@ After you've configured the right things, you're ready for building. You'll want
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### Emulator Cores
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Before building the app, you'll need to build the emulator cores.
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Before building the app, you'll need to build the libretro cores.
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You'll need to clone down the [libretro/libretro-super](https://github.com/libretro/libretro-super) repo into the same directory where you cloned this repo.
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@ -46,13 +46,13 @@ your-repos-dir/libretro-super
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your-repos-dir/RetroArch
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```
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Run the libretro-super fetch script to first get the emulator core repos.
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Run the libretro-super fetch script to first get the libretro core repos.
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```sh
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./libretro-fetch.sh
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```
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Run the libretro-super iOS build script to build the emulator cores.
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Run the libretro-super iOS build script to build the libretro cores.
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```sh
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./libretro-build-ios.sh
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@ -54,7 +54,7 @@ enum exynos_buffer_type {
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/* We have to handle three types of 'data' from the frontend, each abstracted by a *
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* G2D image object. The image objects are then backed by some storage buffer. *
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* (1) the emulator framebuffer (backed by main buffer) *
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* (1) the core framebuffer (backed by main buffer) *
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* (2) the menu buffer (backed by aux buffer) *
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* (3) the font rendering buffer (backed by aux buffer) */
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enum exynos_image_type {
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@ -145,7 +145,7 @@ struct exynos_data {
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/* framebuffer aspect ratio */
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float aspect;
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/* parameters for blitting emulator fb to screen */
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/* parameters for blitting core fb to screen */
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unsigned blit_params[6];
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/* bytes per pixel */
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@ -1034,7 +1034,7 @@ struct exynos_video {
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unsigned bytes_per_pixel;
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/* current dimensions of the emulator fb */
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/* current dimensions of the core fb */
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unsigned width;
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unsigned height;
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@ -1261,7 +1261,7 @@ static bool exynos_gfx_frame(void *data, const void *frame, unsigned width,
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struct exynos_video *vid = data;
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struct exynos_page *page = NULL;
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/* Check if neither menu nor emulator framebuffer is to be displayed. */
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/* Check if neither menu nor core framebuffer is to be displayed. */
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if (!vid->menu_active && frame == NULL) return true;
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if (frame != NULL) {
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