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(Docs) Update README.md latest RetroArch changes (#10092)
* 1.8.4 images && official links * Update README.md * Update README.md * Update README.md * new location * images moved to docs folder * Update README.md * Update README.md * Links have changed to markdown format * Update README.md * docs: Use https on libretro.com link Co-Authored-By: Margen67 <Margen67@users.noreply.github.com> Co-authored-by: Rob Loach <robloach@gmail.com>
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@ -8,11 +8,13 @@ Popular examples of implementations for this API includes video game system emul
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more generalized 3D programs.
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These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".
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## libretro
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@ -31,12 +33,12 @@ Latest binaries are currently hosted on the [buildbot](http://buildbot.libretro.
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## Support
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To reach developers, either make an issue here on GitHub, make a thread on the [forum](http://www.libretro.com/forums/), chat on [discord](https://discord.gg/C4amCeV), or visit our IRC channel: #retroarch @ irc.freenode.org.
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To reach developers, either make an issue here on GitHub, make a thread on the [forum](http://www.libretro.com/forums/), chat on [discord](https://discord.gg/C4amCeV), or visit our IRC channel: #retroarch @ irc.freenode.org. You could create a post in [Reddit](https://www.reddit.com/r/RetroArch/) with *Technical Support* flair.
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## Documentation
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See our [Documentation Center](https://docs.libretro.com/). On Unix, man-pages are provided.
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More developer-centric stuff is found [here](https://github.com/libretro/libretro.github.com/wiki/Documentation-devs).
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More developer-centric stuff is found [here](https://docs.libretro.com/development/libretro-overview/).
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## Related projects
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@ -72,6 +74,7 @@ RetroArch has been ported to the following platforms:
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- Haiku
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- Solaris
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- macOS (PPC, x86-32 and x86-64)
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- PlayStation 2
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- PlayStation 3
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- PlayStation Portable
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- PlayStation Vita
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@ -80,7 +83,7 @@ RetroArch has been ported to the following platforms:
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- Nintendo GameCube
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- Nintendo Wii
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- Nintendo Wii U
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- Nintendo 3DS
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- Nintendo 3DS/2DS
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- Nintendo Switch
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- Nintendo NES/SNES Classic Edition
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- Raspberry Pi
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@ -256,3 +259,23 @@ These modelines are more accurate giving exact hz. However, some games may have
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Some arcade resolutions can be very different from consumer CRTs. There is resolution detection to ensure MAME games will be displayed in the closest available resolution but drawn at their native resolution within this resolution. Meaning that the MAME game will look just like the original hardware.
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MAME ROMs that run in a vertical aspect like DoDonPachi need to be rotated within MAME before resolution switching and aspect correction will work. Do this before enabling CRT SwitchRes so that RetroArch will run in your desktop resolution. Once you have rotated any games that may need it turn CRT SwitchRes on.
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## Socials
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The links below belong to our official channels. Links other than this may have been created by fans, independent members or followers. We seriously recommend using our original resources.
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- [Website](https://www.retroarch.com/)
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- [Blog](https://libretro.com/)
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- [Facebook](https://www.facebook.com/libretro)
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- [Twitter](https://twitter.com/libretro)
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- [Reddit](https://www.reddit.com/r/RetroArch/)
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- [YouTube](https://www.youtube.com/Libretro)
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- [Google Post](https://posts.google.com/share/55Nhs2jG)
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- [Steam](https://store.steampowered.com/app/1118310/RetroArch/)
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- [YouTube Topic](https://www.youtube.com/channel/UC5q007PYyQPgin0HHbzF0zQ)
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- [Patreon](https://www.patreon.com/libretro)
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- [BOUNTYSOURCE](https://www.bountysource.com/teams/libretro/issues)
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- [Discord](https://discord.gg/27Xxm2h)
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- [Teespring](https://teespring.com/stores/retroarch)
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- [Documentation](https://docs.libretro.com/)
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- [Forum](https://forums.libretro.com/)
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