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Validate non-causal filter chain for texture inputs.
We only validated for UBO inputs apparently.
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@ -349,7 +349,7 @@ static bool add_active_buffer_ranges(
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if (tex_sem == SLANG_TEXTURE_SEMANTIC_PASS_OUTPUT && tex_sem_index >= reflection->pass_number)
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{
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RARCH_ERR("[slang]: Non causal filter chain detected."
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RARCH_ERR("[slang]: Non causal filter chain detected. "
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"Shader is trying to use output from pass #%u,"
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" but this shader is pass #%u.\n",
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tex_sem_index, reflection->pass_number);
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@ -637,7 +637,15 @@ bool slang_reflect(
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*reflection->texture_semantic_map,
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fragment.sampled_images[i].name, &array_index);
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if (index == SLANG_INVALID_TEXTURE_SEMANTIC)
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if (index == SLANG_TEXTURE_SEMANTIC_PASS_OUTPUT && array_index >= reflection->pass_number)
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{
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RARCH_ERR("[slang]: Non causal filter chain detected. "
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"Shader is trying to use output from pass #%u,"
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" but this shader is pass #%u.\n",
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array_index, reflection->pass_number);
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return false;
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}
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else if (index == SLANG_INVALID_TEXTURE_SEMANTIC)
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{
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RARCH_ERR("[slang]: Non-semantic textures not supported yet.\n");
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return false;
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