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https://github.com/libretro/RetroArch
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Move releasing of devices to d3d_deinitialize
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4f0be8bcb0
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@ -113,6 +113,12 @@ static void d3d_deinitialize(d3d_video_t *d3d)
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#ifndef _XBOX
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d3d->needs_restore = false;
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#endif
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if (d3d->dev)
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d3d->dev->Release();
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if (d3d->g_pD3D)
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d3d->g_pD3D->Release();
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d3d->dev = NULL;
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d3d->g_pD3D = NULL;
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}
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void d3d_make_d3dpp(void *data,
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@ -318,8 +324,6 @@ static bool d3d_initialize(d3d_video_t *d3d, const video_info_t *info)
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RARCH_WARN("[D3D]: Attempting to recover from dead state.\n");
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#endif
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d3d_deinitialize(d3d);
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d3d->g_pD3D->Release();
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d3d->g_pD3D = NULL;
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ret = d3d_init_base(d3d, info);
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if (ret)
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RARCH_LOG("[D3D]: Recovered from dead state.\n");
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@ -857,7 +861,6 @@ static void d3d_free(void *data)
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if (!d3d)
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return;
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d3d_deinitialize(d3d);
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#ifdef HAVE_OVERLAY
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d3d_free_overlays(d3d);
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#endif
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@ -871,10 +874,7 @@ static void d3d_free(void *data)
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#endif
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#endif
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if (d3d->dev)
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d3d->dev->Release();
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if (d3d->g_pD3D)
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d3d->g_pD3D->Release();
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d3d_deinitialize(d3d);
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#ifdef HAVE_MONITOR
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monitor_last = MonitorFromWindow(d3d->hWnd,
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