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Merge pull request #6502 from Dwedit/master
Runahead: Stop savestate transmission in netplay
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commit
f7fa5844f2
@ -96,8 +96,7 @@ static void runahead_save_state_list_rotate(void)
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static function_t originalRetroDeinit = NULL;
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static function_t originalRetroDeinit = NULL;
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static function_t originalRetroUnload = NULL;
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static function_t originalRetroUnload = NULL;
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typedef struct retro_core_t _retro_core_t;
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extern struct retro_core_t current_core;
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extern _retro_core_t current_core;
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extern struct retro_callbacks retro_ctx;
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extern struct retro_callbacks retro_ctx;
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static void remove_hooks(void)
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static void remove_hooks(void)
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@ -354,7 +353,9 @@ static bool runahead_load_state(void)
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bool lastDirty = input_is_dirty;
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bool lastDirty = input_is_dirty;
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bool okay;
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bool okay;
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set_fast_savestate();
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set_fast_savestate();
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okay = core_unserialize(serialize_info);
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/* calling core_unserialize has side effects with netplay (it triggers transmitting your save state)
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call retro_unserialize directly from the core instead */
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okay = current_core.retro_unserialize(serialize_info->data_const, serialize_info->size);
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unset_fast_savestate();
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unset_fast_savestate();
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input_is_dirty = lastDirty;
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input_is_dirty = lastDirty;
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