Fix memory leak on consoles.

This commit is contained in:
Themaister 2012-11-23 22:45:36 +01:00
parent e564786af2
commit f6e2c190ad

View File

@ -572,8 +572,19 @@ static void init_shader_dir(void)
}
#endif
static void deinit_pixel_converter(void)
{
scaler_ctx_gen_reset(&driver.scaler);
memset(&driver.scaler, 0, sizeof(driver.scaler));
free(driver.scaler_out);
driver.scaler_out = NULL;
}
static bool init_video_pixel_converter(unsigned size)
{
// This function can be called multiple times without deiniting first on consoles.
deinit_pixel_converter();
if (g_extern.system.pix_fmt == RETRO_PIXEL_FORMAT_0RGB1555)
{
RARCH_WARN("0RGB1555 pixel format is deprecated, and will be slower. For 15/16-bit, RGB565 format is preferred.\n");
@ -709,14 +720,6 @@ void init_video_input(void)
}
}
static void deinit_pixel_converter(void)
{
scaler_ctx_gen_reset(&driver.scaler);
memset(&driver.scaler, 0, sizeof(driver.scaler));
free(driver.scaler_out);
driver.scaler_out = NULL;
}
void uninit_video_input(void)
{
if (driver.input_data != driver.video_data && driver.input)