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https://github.com/libretro/RetroArch
synced 2025-03-02 19:13:34 +00:00
Don't do these constant checks
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parent
b610d034ae
commit
f6c2d97ed5
@ -3136,27 +3136,37 @@ static enum gfx_wrap_type video_shader_driver_wrap_type_null(
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static bool video_shader_driver_set_mvp_null(void *data,
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void *shader_data, const math_matrix_4x4 *mat)
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{
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#ifdef HAVE_OPENGL
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#ifndef NO_GL_FF_MATRIX
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if (string_is_equal_fast(video_driver_get_ident(), "gl", 2))
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gl_ff_matrix(mat);
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#endif
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#endif
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return false;
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}
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#ifdef HAVE_OPENGL
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#ifndef NO_GL_FF_MATRIX
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static bool video_shader_driver_set_mvp_null_gl(void *data,
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void *shader_data, const math_matrix_4x4 *mat)
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{
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gl_ff_matrix(mat);
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return false;
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}
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#endif
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#endif
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static bool video_shader_driver_set_coords_null(void *handle_data,
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void *shader_data, const struct video_coords *coords)
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{
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#ifdef HAVE_OPENGL
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#ifndef NO_GL_FF_VERTEX
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if (string_is_equal_fast(video_driver_get_ident(), "gl", 2))
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gl_ff_vertex(coords);
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#endif
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#endif
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return false;
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}
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#ifdef HAVE_OPENGL
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#ifndef NO_GL_FF_VERTEX
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static bool video_shader_driver_set_coords_null_gl(void *handle_data,
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void *shader_data, const struct video_coords *coords)
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{
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gl_ff_vertex(coords);
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return false;
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}
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#endif
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#endif
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static struct video_shader *video_shader_driver_get_current_shader_null(void *data)
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{
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return NULL;
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@ -3214,11 +3224,32 @@ static void video_shader_driver_reset_to_defaults(void)
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video_driver_cb_shader_set_mvp = current_shader->set_mvp;
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else
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{
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current_shader->set_mvp = video_shader_driver_set_mvp_null;
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video_driver_cb_shader_set_mvp = video_shader_driver_set_mvp_null;
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#ifdef HAVE_OPENGL
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#ifndef NO_GL_FF_MATRIX
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if (string_is_equal_fast(video_driver_get_ident(), "gl", 2))
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{
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current_shader->set_mvp = video_shader_driver_set_mvp_null_gl;
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video_driver_cb_shader_set_mvp = video_shader_driver_set_mvp_null_gl;
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}
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else
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#endif
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#endif
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{
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current_shader->set_mvp = video_shader_driver_set_mvp_null;
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video_driver_cb_shader_set_mvp = video_shader_driver_set_mvp_null;
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}
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}
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if (!current_shader->set_coords)
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current_shader->set_coords = video_shader_driver_set_coords_null;
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{
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#ifdef HAVE_OPENGL
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#ifndef NO_GL_FF_VERTEX
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if (string_is_equal_fast(video_driver_get_ident(), "gl", 2))
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current_shader->set_coords = video_shader_driver_set_coords_null_gl;
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else
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#endif
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#endif
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current_shader->set_coords = video_shader_driver_set_coords_null;
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}
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if (current_shader->use)
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video_driver_cb_shader_use = current_shader->use;
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else
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