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Revert "Make emscripten_egl default context for emscripten"
fixes gamepad support. It seems it only works when we use the SDL2 video context
This reverts commit 1177edf825
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@ -76,15 +76,15 @@ static const gfx_ctx_driver_t *gfx_ctx_drivers[] = {
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#if defined(__APPLE__) && !defined(TARGET_IPHONE_SIMULATOR) && !defined(TARGET_OS_IPHONE)
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&gfx_ctx_cgl,
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#endif
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#ifdef EMSCRIPTEN
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&gfx_ctx_emscripten,
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#endif
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#if (defined(HAVE_SDL) || defined(HAVE_SDL2)) && defined(HAVE_OPENGL)
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&gfx_ctx_sdl_gl,
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#endif
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#ifdef HAVE_OSMESA
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&gfx_ctx_osmesa,
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#endif
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#ifdef EMSCRIPTEN
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&gfx_ctx_emscripten,
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#endif
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#if defined(HAVE_VULKAN) && defined(HAVE_VULKAN_DISPLAY)
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&gfx_ctx_khr_display,
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#endif
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