(RMenu) Fixed 'Change Game' action

This commit is contained in:
twinaphex 2013-04-01 09:38:16 +02:00
parent 5d3949c610
commit f5667f0297

View File

@ -2384,7 +2384,7 @@ static int set_setting_action(uint8_t menu_type, unsigned switchvalue, uint64_t
if (input & (1ULL << RMENU_DEVICE_NAV_B))
menu_stack_push(INGAME_MENU_SCREENSHOT);
break;
case INGAME_MENU_CHANGE_GAME:
case INGAME_MENU_RETURN_TO_GAME:
if (input & (1ULL << RMENU_DEVICE_NAV_B))
{
g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
@ -2392,6 +2392,14 @@ static int set_setting_action(uint8_t menu_type, unsigned switchvalue, uint64_t
return -1;
}
break;
case INGAME_MENU_CHANGE_GAME:
if (input & (1ULL << RMENU_DEVICE_NAV_B))
{
g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU_INGAME_EXIT);
return 0;
}
break;
case INGAME_MENU_RESET:
if (input & (1ULL << RMENU_DEVICE_NAV_B))
{