Only show ingame cursor when in fullscreen mode

This commit is contained in:
twinaphex 2015-10-08 07:07:47 +02:00
parent c6bdeba819
commit f5255889c6
3 changed files with 4 additions and 3 deletions

View File

@ -541,8 +541,9 @@ static void glui_frame(void)
glui->box_message[0] = '\0';
}
if (settings->menu.mouse.enable)
if (settings->menu.mouse.enable && settings->video.fullscreen)
{
RARCH_LOG("still gets in.\n");
int16_t mouse_x = menu_input_mouse_state(MENU_MOUSE_X_AXIS);
int16_t mouse_y = menu_input_mouse_state(MENU_MOUSE_Y_AXIS);
glui_render_quad(gl, mouse_x - 5, mouse_y - 5, 10, 10, width, height, &white_bg[0]);

View File

@ -648,7 +648,7 @@ static void rgui_render(void)
rgui->force_redraw = true;
}
if (settings->menu.mouse.enable)
if (settings->menu.mouse.enable && settings->video.fullscreen)
rgui_blit_cursor(menu);
}

View File

@ -1663,7 +1663,7 @@ static void xmb_frame(void)
xmb_frame_messagebox(msg);
}
if (settings->menu.mouse.enable)
if (settings->menu.mouse.enable && settings->video.fullscreen)
{
int16_t mouse_x = menu_input_mouse_state(MENU_MOUSE_X_AXIS);
int16_t mouse_y = menu_input_mouse_state(MENU_MOUSE_Y_AXIS);