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https://github.com/libretro/RetroArch
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(PSP) Style nits
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@ -59,8 +59,6 @@
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#define FROM_GU_POINTER(ptr) ((void *)((uint32_t)(ptr)|0x44000000))
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#define TO_GU_POINTER(ptr) ((void *)((uint32_t)(ptr)&~0x44000000))
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typedef struct __attribute__((packed)) psp1_vertex
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{
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float u,v;
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@ -72,7 +70,6 @@ typedef struct __attribute__((packed)) psp1_sprite
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{
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psp1_vertex_t v0;
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psp1_vertex_t v1;
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} psp1_sprite_t;
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typedef struct psp1_menu_frame
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@ -84,7 +81,6 @@ typedef struct psp1_menu_frame
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bool active;
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PspGeContext context_storage;
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} psp1_menu_frame_t;
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typedef struct psp1_video
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@ -100,7 +96,6 @@ typedef struct psp1_video
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bool rgb32;
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int bpp_log2;
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psp1_menu_frame_t menu;
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video_viewport_t vp;
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@ -110,7 +105,6 @@ typedef struct psp1_video
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bool keep_aspect;
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bool should_resize;
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bool hw_render;
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} psp1_video_t;
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// both row and column count need to be a power of 2
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@ -123,8 +117,8 @@ static INLINE void psp_set_screen_coords (psp1_sprite_t* framecoords,
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int x, int y, int width, int height, unsigned rotation)
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{
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int i;
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int current_column = 0;
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float x0, y0, step_x, step_y;
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int current_column = 0;
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if (rotation == 0)
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{
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@ -224,7 +218,6 @@ static INLINE void psp_set_tex_coords (psp1_sprite_t* framecoords,
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{
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int i;
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int current_column = 0;
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float u0 = 0;
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float v0 = 0;
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float step_u = ((float) width) / PSP_FRAME_COLUMNS_COUNT;
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@ -251,15 +244,16 @@ static void psp_update_viewport(psp1_video_t* psp);
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static void psp_on_vblank(u32 sub, psp1_video_t *psp)
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{
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if (psp)
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psp->vblank_not_reached = false;
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}
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static void *psp_init(const video_info_t *video,
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const input_driver_t **input, void **input_data)
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{
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/* to-do : add ASSERT() checks or use main RAM if
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/* TODO : add ASSERT() checks or use main RAM if
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* VRAM is too low for desired video->input_scale. */
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void *pspinput;
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void *pspinput = NULL;
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int pixel_format, lut_pixel_format, lut_block_count;
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unsigned int red_shift, color_mask;
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void *displayBuffer, *LUT_r, *LUT_b;
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@ -320,6 +314,7 @@ static void *psp_init(const video_info_t *video,
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if(psp->rgb32)
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{
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u32 i;
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uint32_t* LUT_r_local = (uint32_t*)(SCEGU_VRAM_BP32_2);
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uint32_t* LUT_b_local = (uint32_t*)(SCEGU_VRAM_BP32_2) + (1 << 8);
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@ -336,7 +331,8 @@ static void *psp_init(const video_info_t *video,
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displayBuffer = SCEGU_VRAM_BP32_1;
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for (u32 i=0; i < (1 << 8); i++){
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for (i = 0; i < (1 << 8); i++)
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{
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LUT_r_local[i] = i;
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LUT_b_local[i] = i << (8 + 8);
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}
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@ -347,6 +343,7 @@ static void *psp_init(const video_info_t *video,
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}
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else
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{
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u16 i;
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uint16_t* LUT_r_local = (uint16_t*)(SCEGU_VRAM_BP_2);
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uint16_t* LUT_b_local = (uint16_t*)(SCEGU_VRAM_BP_2) + (1 << 5);
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@ -366,7 +363,7 @@ static void *psp_init(const video_info_t *video,
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displayBuffer = SCEGU_VRAM_BP_1;
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for (u16 i = 0; i < (1 << 5); i++)
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for (i = 0; i < (1 << 5); i++)
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{
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LUT_r_local[i] = i;
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LUT_b_local[i] = i << (5 + 6);
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