mirror of
https://github.com/libretro/RetroArch
synced 2025-02-28 12:40:23 +00:00
(XDK1) Build fixes
This commit is contained in:
parent
9a3ba16a36
commit
f4bd33b92f
@ -1044,10 +1044,14 @@ extern struct texture_image *menu_texture;
|
||||
#endif
|
||||
|
||||
#ifdef _XBOX1
|
||||
#include <formats/image.h>
|
||||
|
||||
static bool texture_image_render(d3d_video_t *d3d,
|
||||
struct texture_image *out_img,
|
||||
int x, int y, int w, int h, bool force_fullscreen)
|
||||
{
|
||||
LPDIRECT3DTEXTURE d3dt;
|
||||
LPDIRECT3DVERTEXBUFFER d3dv;
|
||||
void *verts = NULL;
|
||||
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
|
||||
float fX = (float)(x);
|
||||
@ -1055,7 +1059,11 @@ static bool texture_image_render(d3d_video_t *d3d,
|
||||
|
||||
if (!d3d)
|
||||
return false;
|
||||
if (!out_img->pixels || !out_img->vertex_buf)
|
||||
|
||||
d3dt = (LPDIRECT3DTEXTURE)out_img->texture_buf;
|
||||
d3dv = (LPDIRECT3DVERTEXBUFFER)out_img->vertex_buf;
|
||||
|
||||
if (!d3dt || !d3dv)
|
||||
return false;
|
||||
|
||||
/* Create the new vertices. */
|
||||
@ -1069,22 +1077,22 @@ static bool texture_image_render(d3d_video_t *d3d,
|
||||
};
|
||||
|
||||
/* Load the existing vertices */
|
||||
verts = d3d_vertex_buffer_lock(out_img->vertex_buf);
|
||||
verts = d3d_vertex_buffer_lock(d3dv);
|
||||
|
||||
if (!verts)
|
||||
return false;
|
||||
|
||||
/* Copy the new verts over the old verts */
|
||||
memcpy(verts, newVerts, sizeof(newVerts));
|
||||
d3d_vertex_buffer_unlock(out_img->vertex_buf);
|
||||
d3d_vertex_buffer_unlock(d3dv);
|
||||
|
||||
d3d_enable_blend_func(d3d->dev);
|
||||
d3d_enable_alpha_blend_texture_func(d3d->dev);
|
||||
|
||||
/* Draw the quad. */
|
||||
d3d_set_texture(d3dr, 0, out_img->texture_buf);
|
||||
d3d_set_texture(d3dr, 0, d3dt);
|
||||
d3d_set_stream_source(d3dr, 0,
|
||||
out_img->vertex_buf, 0, sizeof(Vertex));
|
||||
d3dv, 0, sizeof(Vertex));
|
||||
d3d_set_vertex_shader(d3dr, D3DFVF_CUSTOMVERTEX, NULL);
|
||||
|
||||
if (force_fullscreen)
|
||||
|
@ -144,12 +144,16 @@ static bool rpng_gx_convert_texture32(struct texture_image *image)
|
||||
|
||||
void texture_image_free(struct texture_image *img)
|
||||
{
|
||||
#ifdef _XBOX1
|
||||
LPDIRECT3DTEXTURE d3dt = (LPDIRECT3DTEXTURE)img->texture_buf;
|
||||
LPDIRECT3DVERTEXBUFFER d3dv = (LPDIRECT3DVERTEXBUFFER)img->vertex_buf;
|
||||
#endif
|
||||
if (!img)
|
||||
return;
|
||||
|
||||
#ifdef _XBOX1
|
||||
d3d_vertex_buffer_free(img->vertex_buf, NULL);
|
||||
d3d_texture_free(img->texture_buf);
|
||||
d3d_vertex_buffer_free(d3dv, NULL);
|
||||
d3d_texture_free(d3dt);
|
||||
#endif
|
||||
if (img->pixels)
|
||||
free(img->pixels);
|
||||
|
@ -35,8 +35,8 @@ struct texture_image
|
||||
#ifdef _XBOX1
|
||||
unsigned x;
|
||||
unsigned y;
|
||||
LPDIRECT3DTEXTURE texture_buf;
|
||||
LPDIRECT3DVERTEXBUFFER vertex_buf;
|
||||
void *texture_buf;
|
||||
void *vertex_buf;
|
||||
#endif
|
||||
uint32_t *pixels;
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user