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https://github.com/libretro/RetroArch
synced 2025-04-09 21:45:45 +00:00
Open RetroArch Menu Long Pressing Start button
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3bb0c7caa4
commit
f48ffb9aac
@ -86,21 +86,22 @@ static void audioCreateThread(ps2_audio_t *ps2)
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ps2->running = true;
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ps2->worker_thread = CreateThread(&thread);
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if (ps2->worker_thread >= 0)
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{
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if (ps2->worker_thread >= 0) {
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ret = StartThread(ps2->worker_thread, NULL);
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if (ret < 0)
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if (ret < 0) {
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printf("sound_init: StartThread returned %d\n", ret);
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}
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else
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} else {
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printf("CreateThread failed: %d\n", ps2->worker_thread);
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}
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}
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static void audioStopNDeleteThread(ps2_audio_t *ps2)
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{
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ps2->running = false;
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if (ps2->worker_thread)
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if (ps2->worker_thread) {
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ps2->worker_thread = 0;
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}
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}
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static void audioConfigure(ps2_audio_t *ps2, unsigned rate)
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@ -114,8 +115,7 @@ static void audioConfigure(ps2_audio_t *ps2, unsigned rate)
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err = audsrv_set_format(&format);
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if (err)
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{
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if (err){
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printf("set format returned %d\n", err);
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printf("audsrv returned error string: %s\n", audsrv_get_error_string());
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}
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@ -164,18 +164,15 @@ static void ps2_audio_free(void *data)
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if(!ps2)
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return;
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if(ps2->running)
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{
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if(ps2->running){
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audioStopNDeleteThread(ps2);
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if (ps2->lock)
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{
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if (ps2->lock){
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iDeleteSema(ps2->lock);
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ps2->lock = 0;
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}
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if (ps2->cond_lock)
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{
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if (ps2->cond_lock){
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iDeleteSema(ps2->cond_lock);
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ps2->cond_lock = 0;
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}
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@ -192,14 +189,14 @@ static ssize_t ps2_audio_write(void *data, const void *buf, size_t size)
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if (!ps2->running)
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return -1;
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if (ps2->nonblocking)
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{
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if (ps2->nonblocking){
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if (fifo_write_avail(ps2->buffer) < size)
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return 0;
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}
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while (fifo_write_avail(ps2->buffer) < size)
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while (fifo_write_avail(ps2->buffer) < size) {
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WaitSema(ps2->cond_lock);
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}
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WaitSema(ps2->lock);
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fifo_write(ps2->buffer, buf, size);
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@ -213,8 +210,9 @@ static bool ps2_audio_alive(void *data)
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bool alive = false;
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ps2_audio_t* ps2 = (ps2_audio_t*)data;
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if (ps2)
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if (ps2) {
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alive = ps2->running;
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}
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return alive;
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}
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@ -224,8 +222,7 @@ static bool ps2_audio_stop(void *data)
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bool stop = true;
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ps2_audio_t* ps2 = (ps2_audio_t*)data;
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if (ps2)
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{
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if (ps2) {
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audioStopNDeleteThread(ps2);
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audsrv_stop_audio();
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}
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@ -235,14 +232,14 @@ static bool ps2_audio_stop(void *data)
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static bool ps2_audio_start(void *data, bool is_shutdown)
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{
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bool start = true;
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ps2_audio_t* ps2 = (ps2_audio_t*)data;
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bool start = true;
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if(ps2)
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{
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if (!ps2->running && !ps2->worker_thread)
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if (ps2) {
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if (!ps2->running && !ps2->worker_thread) {
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audioCreateThread(ps2);
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}
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}
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return start;
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}
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@ -250,8 +247,10 @@ static bool ps2_audio_start(void *data, bool is_shutdown)
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static void ps2_audio_set_nonblock_state(void *data, bool toggle)
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{
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ps2_audio_t* ps2 = (ps2_audio_t*)data;
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if (ps2)
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if (ps2) {
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ps2->nonblocking = toggle;
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}
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}
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static bool ps2_audio_use_float(void *data)
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@ -263,8 +262,7 @@ static size_t ps2_audio_write_avail(void *data)
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{
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ps2_audio_t* ps2 = (ps2_audio_t*)data;
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if (ps2 && ps2->running)
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{
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if (ps2 && ps2->running) {
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size_t size;
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WaitSema(ps2->lock);
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size = AUDIO_BUFFER - fifo_read_avail(ps2->buffer);
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@ -401,6 +401,8 @@ static bool default_screenshots_in_content_dir = false;
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#if defined(__CELLOS_LV2__) || defined(_XBOX1) || defined(_XBOX360)
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static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_L3_R3;
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#elif defined(PS2)
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static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_HOLD_START;
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#elif defined(VITA)
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static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_L1_R1_START_SELECT;
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#elif defined(SWITCH)
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@ -62,14 +62,12 @@ static GSGLOBAL *init_GSGlobal(void) {
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dmaKit_init(D_CTRL_RELE_OFF,D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC,
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D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF);
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// Initialize the DMAC
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/* Initialize the DMAC */
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dmaKit_chan_init(DMA_CHANNEL_GIF);
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gsKit_init_screen(gsGlobal);
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gsKit_mode_switch(gsGlobal, GS_ONESHOT);
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gsKit_clear(gsGlobal, GS_BLACK);
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return gsGlobal;
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}
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@ -144,7 +142,7 @@ if (color_correction) {
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static void vram_alloc(GSGLOBAL *gsGlobal, GSTEXTURE *texture) {
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uint32_t size = gsKit_texture_size(texture->Width, texture->Height, texture->PSM);
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texture->Vram=gsKit_vram_alloc(gsGlobal, size, GSKIT_ALLOC_USERBUFFER);
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texture->Vram = gsKit_vram_alloc(gsGlobal, size, GSKIT_ALLOC_USERBUFFER);
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if(texture->Vram == GSKIT_ALLOC_ERROR) {
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printf("VRAM Allocation Failed. Will not upload texture.\n");
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}
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@ -225,13 +223,15 @@ static bool ps2_gfx_frame(void *data, const void *frame,
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static float fps = 0.0;
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#endif
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ps2_video_t *ps2 = (ps2_video_t*)data;
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bool texture_empty = true;
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if (!width || !height)
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return false;
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if (frame_count%120==0) {
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printf("ps2_gfx_frame %d\n", frame_count);
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printf("ps2_gfx_frame %lu\n", frame_count);
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}
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gsKit_clear(ps2->gsGlobal, GS_BLACK);
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gsKit_vram_clear(ps2->gsGlobal);
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if (frame) {
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@ -241,7 +241,7 @@ static bool ps2_gfx_frame(void *data, const void *frame,
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prim_texture(ps2->gsGlobal, ps2->coreTexture, 1, ps2->force_aspect);
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}
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bool texture_empty = !ps2->menuTexture->Width || !ps2->menuTexture->Height;
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texture_empty = !ps2->menuTexture->Width || !ps2->menuTexture->Height;
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if (ps2->menuVisible && !texture_empty) {
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vram_alloc(ps2->gsGlobal, ps2->menuTexture);
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gsKit_texture_upload(ps2->gsGlobal, ps2->menuTexture);
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@ -32,6 +32,7 @@ static char padBuf[256] __attribute__((aligned(64)));
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static uint64_t pad_state[PS2_MAX_PADS];
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extern uint64_t lifecycle_state;
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static const char *ps2_joypad_name(unsigned pad)
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{
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@ -45,6 +46,8 @@ static bool ps2_joypad_init(void *data)
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for (i = 0; i < players_count; i++)
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{
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int ret, port, slot;
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bool auto_configure = input_autoconfigure_connect( ps2_joypad_name(i),
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NULL,
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ps2_joypad.ident,
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@ -57,9 +60,6 @@ static bool ps2_joypad_init(void *data)
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padInit(i);
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int ret;
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int port, slot;
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port = 0; // 0 -> Connector 1, 1 -> Connector 2
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slot = 0; // Always zero if not using multitap
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@ -101,15 +101,13 @@ static void ps2_joypad_poll(void)
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unsigned players_count = PS2_MAX_PADS;
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struct padButtonStatus buttons;
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for (player = 0; player < players_count; player++)
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{
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for (player = 0; player < players_count; player++) {
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unsigned j, k;
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unsigned i = player;
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unsigned p = player;
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int ret = padRead(player, player, &buttons); // port, slot, buttons
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if (ret != 0)
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{
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if (ret != 0) {
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int32_t state_tmp = 0xffff ^ buttons.btns;
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pad_state[i] = 0;
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