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https://github.com/libretro/RetroArch
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Change function signature of uniform_set_parameter
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@ -105,10 +105,11 @@ typedef struct cg_shader_data
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CGcontext cgCtx;
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} cg_shader_data_t;
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static void cg_uniform_set_parameter(void *data, struct shader_program_cg_data *shader_data, void *uniform_data)
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static void cg_uniform_set_parameter(void *data, void *_shader_data, void *uniform_data)
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{
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struct uniform_info *param = (struct uniform_info*)data;
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CGparameter *cg_param = (CGparameter*)uniform_data;
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struct shader_program_cg_data *shader_data = (struct shader_program_cg_data*)_shader_data;
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if (!param || !param->enabled)
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return;
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@ -1053,9 +1053,10 @@ error:
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static float t = 0;
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#endif
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static void glsl_uniform_set_parameter(void *data, struct shader_program_glsl_data *shader_data, void *uniform_data)
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static void glsl_uniform_set_parameter(void *data, void *_shader_data, void *uniform_data)
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{
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struct uniform_info *param = (struct uniform_info*)data;
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struct shader_program_glsl_data *shader_data = (struct shader_program_glsl_data*)_shader_data;
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if (!param)
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return;
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@ -64,7 +64,7 @@ static const char *stock_hlsl_program =
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" return OUT;\n"
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"}\n";
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struct shader_program_data
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struct shader_program_hlsl_data
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{
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LPDIRECT3DVERTEXSHADER vprg;
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LPDIRECT3DPIXELSHADER fprg;
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@ -91,7 +91,7 @@ typedef struct hlsl_shader_data hlsl_shader_data_t;
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struct hlsl_shader_data
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{
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d3d_video_t *d3d;
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shader_program_data_t prg[RARCH_HLSL_MAX_SHADERS];
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struct shader_program_hlsl_data prg[RARCH_HLSL_MAX_SHADERS];
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unsigned active_idx;
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struct video_shader *cg_shader;
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};
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@ -103,9 +103,10 @@ void hlsl_set_proj_matrix(void *data, XMMATRIX rotation_value)
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hlsl_data->prg[hlsl_data->active_idx].mvp_val = rotation_value;
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}
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static void hlsl_uniform_set_parameter(void *data, shader_program_data_t *shader_data, void *uniform_data)
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static void hlsl_uniform_set_parameter(void *data, void *_shader_data, void *uniform_data)
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{
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struct uniform_info *param = (struct uniform_info*)data;
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struct shader_program_hlsl_data *shader_data = (struct shader_program_hlsl_data*)_shader_data;
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if (!param || !param->enabled)
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return;
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@ -199,7 +200,7 @@ static bool hlsl_compile_program(
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{
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hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)data;
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d3d_video_t *d3d = (d3d_video_t*)hlsl->d3d;
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shader_program_data_t *program = (shader_program_data_t*)program_data;
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struct shader_program_hlsl_data *program = (struct shader_program_hlsl_data*)program_data;
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LPDIRECT3DDEVICE d3d_device_ptr = (LPDIRECT3DDEVICE)d3d->dev;
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HRESULT ret, ret_fp, ret_vp;
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ID3DXBuffer *listing_f = NULL;
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