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Only show paused rewind for 1 frame.
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2
ssnes.c
2
ssnes.c
@ -1423,7 +1423,7 @@ static void check_rewind(void)
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g_extern.frame_is_reverse = true;
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setup_rewind_audio();
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msg_queue_push(g_extern.msg_queue, "Rewinding!", 0, 30);
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msg_queue_push(g_extern.msg_queue, "Rewinding!", 0, g_extern.is_paused ? 1 : 30);
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psnes_unserialize(buf, psnes_serialize_size());
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if (g_extern.bsv_movie)
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