script/build will do the only thing that matters, the app building and codesigning

This commit is contained in:
Jon Maddox 2013-03-26 10:36:40 -04:00
parent 406ba52e4d
commit f42078363d

View File

@ -2,5 +2,20 @@
set -e
script/build_cores
script/build_app
. script/build.config
xcodebuild clean
rm -rf build
xcodebuild -verbose -sdk iphoneos -configuration Release
if ! $nocodesign ; then
codesign -fs "$CODE_SIGN_IDENTITY" "$BUILD_PATH/RetroArch.app/modules/snes9x_next_libretro.dylib"
codesign -fs "$CODE_SIGN_IDENTITY" "$BUILD_PATH/RetroArch.app/modules/nestopia_libretro.dylib"
xcrun -sdk iphoneos PackageApplication "$BUILD_PATH/RetroArch.app" -o "$BUILD_PATH/RetroArch.ipa" --sign "$CODE_SIGN_IDENTITY" --embed "$PROVISIONING"
fi
echo "######### RetroArch build Complete!! #########"
echo "You can find the resulting app in the $BUILD_PATH directory.\n"