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https://github.com/libretro/RetroArch
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Cleanups
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b9bb75c193
commit
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@ -90,6 +90,7 @@ typedef struct hlsl_shader_data hlsl_shader_data_t;
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struct hlsl_shader_data
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struct hlsl_shader_data
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{
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{
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d3d_video_t *d3d;
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shader_program_data_t prg[RARCH_HLSL_MAX_SHADERS];
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shader_program_data_t prg[RARCH_HLSL_MAX_SHADERS];
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unsigned active_idx;
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unsigned active_idx;
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struct video_shader *cg_shader;
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struct video_shader *cg_shader;
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@ -153,13 +154,12 @@ static void hlsl_set_params(void *data, void *shader_data,
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static bool hlsl_compile_program(
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static bool hlsl_compile_program(
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void *data,
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void *data,
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void *device_data,
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unsigned idx,
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unsigned idx,
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shader_program_data_t *program,
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shader_program_data_t *program,
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struct shader_program_info *program_info)
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struct shader_program_info *program_info)
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{
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{
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hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)data;
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hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)data;
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d3d_video_t *d3d = (d3d_video_t*)device_data;
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d3d_video_t *d3d = (d3d_video_t*)hlsl->d3d;
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LPDIRECT3DDEVICE d3d_device_ptr = (LPDIRECT3DDEVICE)d3d->dev;
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LPDIRECT3DDEVICE d3d_device_ptr = (LPDIRECT3DDEVICE)d3d->dev;
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HRESULT ret, ret_fp, ret_vp;
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HRESULT ret, ret_fp, ret_vp;
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ID3DXBuffer *listing_f = NULL;
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ID3DXBuffer *listing_f = NULL;
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@ -215,7 +215,9 @@ static bool hlsl_load_stock(hlsl_shader_data_t *hlsl, void *data)
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program_info.combined = stock_hlsl_program;
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program_info.combined = stock_hlsl_program;
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program_info.is_file = false;
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program_info.is_file = false;
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if (!hlsl_compile_program(hlsl, data, 0, &hlsl->prg[0], &program_info))
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hlsl->d3d = (d3d_video_t*)data;
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if (!hlsl_compile_program(hlsl, 0, &hlsl->prg[0], &program_info))
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{
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{
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RARCH_ERR("Failed to compile passthrough shader, is something wrong with your environment?\n");
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RARCH_ERR("Failed to compile passthrough shader, is something wrong with your environment?\n");
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return false;
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return false;
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@ -257,6 +259,8 @@ static bool hlsl_load_shader(hlsl_shader_data_t *hlsl,
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RARCH_LOG("Loading Cg/HLSL shader: \"%s\".\n", path_buf);
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RARCH_LOG("Loading Cg/HLSL shader: \"%s\".\n", path_buf);
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hlsl->d3d = (d3d_video_t*)data;
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if (!hlsl_compile_program(hlsl, data, i + 1, &hlsl->prg[i + 1], &program_info))
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if (!hlsl_compile_program(hlsl, data, i + 1, &hlsl->prg[i + 1], &program_info))
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return false;
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return false;
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@ -285,6 +289,8 @@ static bool hlsl_load_plain(hlsl_shader_data_t *hlsl, void *data, const char *pa
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strlcpy(hlsl->cg_shader->pass[0].source.path,
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strlcpy(hlsl->cg_shader->pass[0].source.path,
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path, sizeof(hlsl->cg_shader->pass[0].source.path));
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path, sizeof(hlsl->cg_shader->pass[0].source.path));
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hlsl->d3d = (d3d_video_t*)data;
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if (!hlsl_compile_program(hlsl, data, 1, &hlsl->prg[1], &progarm_info))
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if (!hlsl_compile_program(hlsl, data, 1, &hlsl->prg[1], &progarm_info))
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return false;
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return false;
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}
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}
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