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https://github.com/libretro/RetroArch
synced 2025-03-31 10:20:41 +00:00
(3DS) rewrite the dsp audio driver to use a single looping wave buffer.
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7f5ae4bdba
commit
f22d26f881
@ -17,21 +17,16 @@
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#include "../../general.h"
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#include "../../driver.h"
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#include "../../performance.h"
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#define CTR_DSP_BUFFERS_COUNT (1u << 4u)
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#define CTR_DSP_BUFFERS_MASK (CTR_DSP_BUFFERS_COUNT - 1)
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#include "../../ctr/ctr_debug.h"
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typedef struct
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{
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bool nonblocking;
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bool playing;
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int channel;
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ndspWaveBuf dsp_buf[CTR_DSP_BUFFERS_COUNT];
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uint32_t dsp_buf_id;
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uint8_t* linear_buffer;
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ndspWaveBuf dsp_buf;
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uint32_t pos;
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} ctr_dsp_audio_t;
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#define CTR_DSP_AUDIO_COUNT (1u << 11u)
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@ -39,48 +34,6 @@ typedef struct
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#define CTR_DSP_AUDIO_SIZE (CTR_DSP_AUDIO_COUNT * sizeof(int16_t) * 2)
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#define CTR_DSP_AUDIO_SIZE_MASK (CTR_DSP_AUDIO_SIZE - 1u)
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#ifndef DEBUG_HOLD
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void wait_for_input(void);
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#define PRINTFPOS(X,Y) "\x1b["#X";"#Y"H"
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#define DEBUG_HOLD() do{printf("%s@%s:%d.\n",__FUNCTION__, __FILE__, __LINE__);fflush(stdout);wait_for_input();}while(0)
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#define DEBUG_VAR(X) printf( "%-20s: 0x%08X\n", #X, (u32)(X))
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#define DEBUG_VAR64(X) printf( #X"\r\t\t\t\t : 0x%016llX\n", (u64)(X))
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#endif
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static uint32_t ctr_get_queued_samples(ctr_dsp_audio_t* ctr)
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{
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uint32_t sample_pos, sample_count;
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uint16_t buf_seq;
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buf_seq = ndspChnGetWaveBufSeq(ctr->channel);
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if(!buf_seq)
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return 0;
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sample_pos = ndspChnGetSamplePos(ctr->channel);
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sample_count = 0;
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int buf_id = ctr->dsp_buf_id;
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do
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{
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buf_id++;
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buf_id&= CTR_DSP_BUFFERS_MASK;
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}
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while(ctr->dsp_buf[buf_id].sequence_id != buf_seq);
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ndspWaveBuf* current = &ctr->dsp_buf[buf_id];
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sample_count = current->nsamples - sample_pos;
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while((current = current->next))
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{
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sample_count += current->nsamples;
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}
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return sample_count;
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}
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static void *ctr_dsp_audio_init(const char *device, unsigned rate, unsigned latency)
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{
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ctr_dsp_audio_t *ctr;
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@ -98,34 +51,32 @@ static void *ctr_dsp_audio_init(const char *device, unsigned rate, unsigned late
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if (!ctr)
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return NULL;
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// memset(ctr, 0, sizeof(*ctr));
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settings->audio.out_rate = 32730;
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ctr->channel = 0;
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ctr->dsp_buf_id = 0;
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ndspSetOutputMode(NDSP_OUTPUT_STEREO);
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ndspSetClippingMode(NDSP_CLIP_SOFT); //??
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// ndspSetClippingMode(NDSP_CLIP_NORMAL); //??
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ndspSetOutputCount(CTR_DSP_BUFFERS_COUNT);
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ndspSetOutputCount(1);
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ndspChnReset(ctr->channel);
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// ndspChnInitParams(ctr->channel);
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ndspChnSetFormat(ctr->channel, NDSP_FORMAT_STEREO_PCM16);
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ndspChnSetInterp(ctr->channel, NDSP_INTERP_NONE);
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// ndspChnSetInterp(ctr->channel, NDSP_INTERP_LINEAR);
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// ndspChnSetInterp(ctr->channel, NDSP_INTERP_POLYPHASE);
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ndspChnSetRate(ctr->channel, 32728.0f);
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// ndspChnSetRate(ctr->channel, CTR_DSP_AUDIO_RATE);
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// ndspChnSetRate(ctr->channel, 0x7F00);
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// ndspChnSetMix(ctr->channel, (float[12]){1.0, 1.0, 0.0});
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ndspChnWaveBufClear(ctr->channel);
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ctr->linear_buffer = linearAlloc(CTR_DSP_BUFFERS_COUNT * CTR_DSP_AUDIO_SIZE);
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ctr->dsp_buf.data_pcm16 = linearAlloc(CTR_DSP_AUDIO_SIZE);
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memset(ctr->dsp_buf.data_pcm16, 0, CTR_DSP_AUDIO_SIZE);
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DSP_FlushDataCache(ctr->dsp_buf.data_pcm16, CTR_DSP_AUDIO_SIZE);
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int i;
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for (i = 0; i < CTR_DSP_BUFFERS_COUNT; i++)
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ctr->dsp_buf[i].data_pcm16 = (uint16_t*)(ctr->linear_buffer + i * CTR_DSP_AUDIO_SIZE);
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ctr->dsp_buf.looping = true;
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ctr->dsp_buf.nsamples = CTR_DSP_AUDIO_COUNT;
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ndspChnWaveBufAdd(ctr->channel, &ctr->dsp_buf);
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ctr->pos = 0;
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ctr->playing = true;
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ndspSetMasterVol(1.0);
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return ctr;
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}
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@ -133,8 +84,8 @@ static void *ctr_dsp_audio_init(const char *device, unsigned rate, unsigned late
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static void ctr_dsp_audio_free(void *data)
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{
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ctr_dsp_audio_t* ctr = (ctr_dsp_audio_t*)data;
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linearFree(ctr->linear_buffer);
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ndspChnWaveBufClear(ctr->channel);
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linearFree(ctr->dsp_buf.data_pcm16);
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free(ctr);
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ndspExit();
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}
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@ -143,61 +94,51 @@ static ssize_t ctr_dsp_audio_write(void *data, const void *buf, size_t size)
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{
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static struct retro_perf_counter ctraudio_dsp_f = {0};
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ctr_dsp_audio_t* ctr = (ctr_dsp_audio_t*)data;
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u32 pos;
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uint32_t sample_pos = ndspChnGetSamplePos(ctr->channel);
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ndspWaveBuf* current_buf = &ctr->dsp_buf[ctr->dsp_buf_id];
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static int dropped=0;
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uint32_t queued = ctr_get_queued_samples(ctr);
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if(size > CTR_DSP_AUDIO_SIZE)
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if((((sample_pos - ctr->pos) & CTR_DSP_AUDIO_COUNT_MASK) < (CTR_DSP_AUDIO_COUNT >> 2)) ||
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(((ctr->pos - sample_pos ) & CTR_DSP_AUDIO_COUNT_MASK) < (CTR_DSP_AUDIO_COUNT >> 4)) ||
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(((sample_pos - ctr->pos) & CTR_DSP_AUDIO_COUNT_MASK) < (size >> 2)))
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{
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DEBUG_VAR(size);
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ctr_dsp_audio_write(ctr, buf, CTR_DSP_AUDIO_SIZE);
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buf = (const void*)((u32)buf + CTR_DSP_AUDIO_SIZE);
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size = size - CTR_DSP_AUDIO_SIZE;
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}
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dropped++;
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if(ctr->nonblocking)
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{
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if((current_buf->status == NDSP_WBUF_QUEUED) || (current_buf->status == NDSP_WBUF_PLAYING))
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return size;
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if((queued + (size>>2)) > 0x2000)
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return size;
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}
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else
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{
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if(queued > (0x1000 + (size>>2)))
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if (ctr->nonblocking)
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ctr->pos = (sample_pos + (CTR_DSP_AUDIO_COUNT >> 1)) & CTR_DSP_AUDIO_COUNT_MASK;
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else
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{
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// printf(PRINTFPOS(24,0)"queued :0x%08X \n", ctr_get_queued_samples(ctr));
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while(ctr_get_queued_samples(ctr) > 160 )
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do{
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svcSleepThread(100000);
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sample_pos = ndspChnGetSamplePos(ctr->channel);
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}while (((sample_pos - (ctr->pos + size >>2)) & CTR_DSP_AUDIO_COUNT_MASK) > (CTR_DSP_AUDIO_COUNT >> 1)
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|| (((ctr->pos - (CTR_DSP_AUDIO_COUNT >> 4) - sample_pos) & CTR_DSP_AUDIO_COUNT_MASK) > (CTR_DSP_AUDIO_COUNT >> 1)));
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}
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}
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dropped--;
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rarch_perf_init(&ctraudio_dsp_f, "ctraudio_dsp_f");
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retro_perf_start(&ctraudio_dsp_f);
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memcpy(current_buf->data_pcm16, buf, size);
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current_buf->nsamples = size>>2;
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pos = ctr->pos << 2;
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DSP_FlushDataCache(current_buf->data_pcm16, size);
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DSP_FlushDataCache(ctr->dsp_buf, sizeof(ctr->dsp_buf));
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gfxFlushBuffers();
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if((pos + size) > CTR_DSP_AUDIO_SIZE)
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{
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memcpy(ctr->dsp_buf.data_pcm8 + pos, buf,
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(CTR_DSP_AUDIO_SIZE - pos));
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DSP_FlushDataCache(ctr->dsp_buf.data_pcm8 + pos, (CTR_DSP_AUDIO_SIZE - pos));
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memcpy(ctr->dsp_buf.data_pcm8, (uint8_t*) buf + (CTR_DSP_AUDIO_SIZE - pos),
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(pos + size - CTR_DSP_AUDIO_SIZE));
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DSP_FlushDataCache(ctr->dsp_buf.data_pcm8, (pos + size - CTR_DSP_AUDIO_SIZE));
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}
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else
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{
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memcpy(ctr->dsp_buf.data_pcm8 + pos, buf, size);
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DSP_FlushDataCache(ctr->dsp_buf.data_pcm8 + pos, size);
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}
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ctr->pos += size >> 2;
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ctr->pos &= CTR_DSP_AUDIO_COUNT_MASK;
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ndspChnWaveBufAdd(ctr->channel, current_buf);
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retro_perf_stop(&ctraudio_dsp_f);
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// printf(PRINTFPOS(25,0)"dropped:0x%08X queued :0x%08X \n", dropped, queued);
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// printf(PRINTFPOS(26,0)"current:0x%08X nsamples:0x%08X \n", ctr->dsp_buf_id, current_buf->nsamples);
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// printf(PRINTFPOS(27,0)"dropped:0x%08X count :0x%08X \n", ndspGetDroppedFrames(), ndspGetFrameCount());
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// printf(PRINTFPOS(28,0)"Pos :0x%08X Seq :0x%08X \n", ndspChnGetSamplePos(ctr->channel), ndspChnGetWaveBufSeq(ctr->channel));
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ctr->dsp_buf_id++;
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ctr->dsp_buf_id &= CTR_DSP_BUFFERS_MASK;
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return size;
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}
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@ -205,12 +146,8 @@ static bool ctr_dsp_audio_stop(void *data)
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{
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ctr_dsp_audio_t* ctr = (ctr_dsp_audio_t*)data;
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ndspChnWaveBufClear(ctr->channel);
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ndspSetMasterVol(0.0);
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ctr->playing = false;
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int i;
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memset(ctr->dsp_buf, 0, sizeof(ctr->dsp_buf));
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for (i = 0; i < CTR_DSP_BUFFERS_COUNT; i++)
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ctr->dsp_buf[i].data_pcm16 = (uint16_t*)(ctr->linear_buffer + i * CTR_DSP_AUDIO_SIZE);
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return true;
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}
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@ -232,6 +169,7 @@ static bool ctr_dsp_audio_start(void *data)
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if (system->shutdown)
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return true;
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ndspSetMasterVol(1.0);
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ctr->playing = true;
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return true;
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@ -253,15 +191,14 @@ static bool ctr_dsp_audio_use_float(void *data)
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static size_t ctr_dsp_audio_write_avail(void *data)
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{
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ctr_dsp_audio_t* ctr = (ctr_dsp_audio_t*)data;
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uint32_t queued_samples = ctr_get_queued_samples(ctr);
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return queued_samples < 0x1000 ? 0x1000 - queued_samples : 0;
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return (ndspChnGetSamplePos(ctr->channel) - ctr->pos) & CTR_DSP_AUDIO_COUNT_MASK;
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}
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static size_t ctr_dsp_audio_buffer_size(void *data)
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{
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(void)data;
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return 0x1000;
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return CTR_DSP_AUDIO_COUNT;
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}
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