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Remove some Xbox specific code
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@ -141,21 +141,6 @@ static void d3d8_renderchain_set_vertices(void *data, unsigned pass,
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vert[3].y = -1.0f;
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vert[3].z = 1.0f;
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#ifdef _XBOX
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vert[0].rhw = 0.0f;
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vert[1].rhw = tex_w;
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vert[2].rhw = 0.0f;
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vert[3].rhw = tex_w;
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vert[0].u = tex_h;
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vert[0].v = 0.0f;
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vert[1].u = tex_h;
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vert[1].v = 0.0f;
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vert[2].u = 0.0f;
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vert[2].v = 0.0f;
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vert[3].u = 0.0f;
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vert[3].v = 0.0f;
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#else
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vert[0].u = 0.0f;
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vert[0].v = 0.0f;
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vert[1].u = tex_w / chain->tex_w;
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@ -169,7 +154,6 @@ static void d3d8_renderchain_set_vertices(void *data, unsigned pass,
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vert[1].color = 0xFFFFFFFF;
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vert[2].color = 0xFFFFFFFF;
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vert[3].color = 0xFFFFFFFF;
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#endif
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/* TODO/FIXME - might not need this for D3D8 */
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/* Align texels and vertices. */
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