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Running gl_check_capability from gl_get_flags resulted in a crash
on some Android systems, so unfortunately we cannot selectively hide away GPU Hard Sync for now
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@ -2605,9 +2605,7 @@ static uint32_t gl_get_flags(void *data)
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{
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uint32_t flags = 0;
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if (gl_check_capability(GL_CAPS_SYNC))
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BIT32_SET(flags, GFX_CTX_FLAGS_HARD_SYNC);
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BIT32_SET(flags, GFX_CTX_FLAGS_HARD_SYNC);
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BIT32_SET(flags, GFX_CTX_FLAGS_BLACK_FRAME_INSERTION);
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BIT32_SET(flags, GFX_CTX_FLAGS_MENU_FRAME_FILTERING);
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