mirror of
https://github.com/libretro/RetroArch
synced 2025-02-17 15:41:01 +00:00
remove mfi_hid.m
This commit is contained in:
parent
db35a28e50
commit
f1ba8d62d7
@ -20,7 +20,4 @@
|
|||||||
|
|
||||||
joypad_connection_t *slots;
|
joypad_connection_t *slots;
|
||||||
|
|
||||||
void apple_gamecontroller_init(void);
|
|
||||||
void apple_gamecontroller_poll_all(void);
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,187 +0,0 @@
|
|||||||
/* RetroArch - A frontend for libretro.
|
|
||||||
* Copyright (C) 2013-2014 - Jason Fetters
|
|
||||||
*
|
|
||||||
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
||||||
* of the GNU General Public License as published by the Free Software Found-
|
|
||||||
* ation, either version 3 of the License, or (at your option) any later version.
|
|
||||||
*
|
|
||||||
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
||||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
||||||
* PURPOSE. See the GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
||||||
* If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include <boolean.h>
|
|
||||||
|
|
||||||
#include <AvailabilityMacros.h>
|
|
||||||
#import <GameController/GameController.h>
|
|
||||||
|
|
||||||
#include "mfi_hid.h"
|
|
||||||
#include "../../input/drivers/cocoa_input.h"
|
|
||||||
|
|
||||||
enum
|
|
||||||
{
|
|
||||||
GCCONTROLLER_PLAYER_INDEX_UNSET = -1,
|
|
||||||
};
|
|
||||||
|
|
||||||
static bool apple_gamecontroller_available(void)
|
|
||||||
{
|
|
||||||
int major, minor;
|
|
||||||
get_ios_version(&major, &minor);
|
|
||||||
|
|
||||||
if (major <= 6)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void apple_gamecontroller_poll(GCController *controller)
|
|
||||||
{
|
|
||||||
uint32_t slot, pause;
|
|
||||||
uint32_t *buttons;
|
|
||||||
driver_t *driver = driver_get_ptr();
|
|
||||||
cocoa_input_data_t *apple = (cocoa_input_data_t*)driver->input_data;
|
|
||||||
if (!apple || !controller)
|
|
||||||
return;
|
|
||||||
|
|
||||||
slot = (uint32_t)controller.playerIndex;
|
|
||||||
/* retain the start (pause) value */
|
|
||||||
pause = apple->mfi_buttons[slot] & (1 << RETRO_DEVICE_ID_JOYPAD_START);
|
|
||||||
|
|
||||||
apple->mfi_buttons[slot] = 0;
|
|
||||||
memset(apple->axes[slot], 0, sizeof(apple->axes[0]));
|
|
||||||
|
|
||||||
apple->mfi_buttons[slot] |= pause;
|
|
||||||
|
|
||||||
buttons = &apple->mfi_buttons[slot];
|
|
||||||
|
|
||||||
if (controller.extendedGamepad)
|
|
||||||
{
|
|
||||||
GCExtendedGamepad *gp = (GCExtendedGamepad *)controller.extendedGamepad;
|
|
||||||
|
|
||||||
*buttons |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
|
|
||||||
*buttons |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
|
|
||||||
*buttons |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
|
|
||||||
*buttons |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
|
|
||||||
*buttons |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
|
|
||||||
*buttons |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
|
|
||||||
*buttons |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
|
|
||||||
*buttons |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
|
|
||||||
*buttons |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
|
|
||||||
*buttons |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
|
|
||||||
*buttons |= gp.leftTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
|
|
||||||
*buttons |= gp.rightTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
|
|
||||||
apple->axes[slot][0] = gp.leftThumbstick.xAxis.value * 32767.0f;
|
|
||||||
apple->axes[slot][1] = gp.leftThumbstick.yAxis.value * 32767.0f;
|
|
||||||
apple->axes[slot][2] = gp.rightThumbstick.xAxis.value * 32767.0f;
|
|
||||||
apple->axes[slot][3] = gp.rightThumbstick.yAxis.value * 32767.0f;
|
|
||||||
apple->axes[slot][4] = gp.rightThumbstick.yAxis.value * 32767.0f;
|
|
||||||
apple->axes[slot][5] = gp.rightThumbstick.yAxis.value * 32767.0f;
|
|
||||||
|
|
||||||
}
|
|
||||||
else if (controller.gamepad)
|
|
||||||
{
|
|
||||||
GCGamepad *gp = (GCGamepad *)controller.gamepad;
|
|
||||||
|
|
||||||
*buttons |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
|
|
||||||
*buttons |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
|
|
||||||
*buttons |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
|
|
||||||
*buttons |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
|
|
||||||
*buttons |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
|
|
||||||
*buttons |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
|
|
||||||
*buttons |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
|
|
||||||
*buttons |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
|
|
||||||
*buttons |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
|
|
||||||
*buttons |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void apple_gamecontroller_poll_all(void)
|
|
||||||
{
|
|
||||||
if (!apple_gamecontroller_available())
|
|
||||||
return;
|
|
||||||
|
|
||||||
for (GCController *controller in [GCController controllers])
|
|
||||||
apple_gamecontroller_poll(controller);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void apple_gamecontroller_register(GCGamepad *gamepad)
|
|
||||||
{
|
|
||||||
driver_t *driver = driver_get_ptr();
|
|
||||||
cocoa_input_data_t *apple = (cocoa_input_data_t*)driver->input_data;
|
|
||||||
gamepad.valueChangedHandler = ^(GCGamepad *updateGamepad, GCControllerElement *element) {
|
|
||||||
apple_gamecontroller_poll(updateGamepad.controller);
|
|
||||||
};
|
|
||||||
|
|
||||||
gamepad.controller.controllerPausedHandler = ^(GCController *controller) {
|
|
||||||
|
|
||||||
uint32_t slot = (uint32_t)controller.playerIndex;
|
|
||||||
|
|
||||||
apple->mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_START);
|
|
||||||
|
|
||||||
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
|
|
||||||
apple->mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
|
|
||||||
});
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
static int32_t apple_joypad_connect_gcapi(joypad_connection_t *joyconn)
|
|
||||||
{
|
|
||||||
int pad = pad_connection_find_vacant_pad(joyconn);
|
|
||||||
|
|
||||||
if (pad >= 0 && pad < MAX_USERS)
|
|
||||||
{
|
|
||||||
joypad_connection_t *s = (joypad_connection_t*)&joyconn[pad];
|
|
||||||
|
|
||||||
if (s)
|
|
||||||
s->connected = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return pad;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void apple_gamecontroller_connect(GCController *controller)
|
|
||||||
{
|
|
||||||
int32_t slot = apple_joypad_connect_gcapi(slots);
|
|
||||||
|
|
||||||
controller.playerIndex = (slot >= 0 && slot < MAX_USERS) ? slot : GCCONTROLLER_PLAYER_INDEX_UNSET;
|
|
||||||
|
|
||||||
if (controller.playerIndex == GCControllerPlayerIndexUnset)
|
|
||||||
return;
|
|
||||||
|
|
||||||
apple_gamecontroller_register(controller.gamepad);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void apple_gamecontroller_disconnect(GCController* controller)
|
|
||||||
{
|
|
||||||
unsigned pad = (uint32_t)controller.playerIndex;
|
|
||||||
if (pad == GCCONTROLLER_PLAYER_INDEX_UNSET)
|
|
||||||
return;
|
|
||||||
|
|
||||||
pad_connection_pad_deinit(&slots[pad], pad);
|
|
||||||
}
|
|
||||||
|
|
||||||
void apple_gamecontroller_init(void)
|
|
||||||
{
|
|
||||||
if (!apple_gamecontroller_available())
|
|
||||||
return;
|
|
||||||
#ifdef __IPHONE_7_0
|
|
||||||
[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidConnectNotification
|
|
||||||
object:nil
|
|
||||||
queue:[NSOperationQueue mainQueue]
|
|
||||||
usingBlock:^(NSNotification *note) {
|
|
||||||
apple_gamecontroller_connect([note object]);
|
|
||||||
}];
|
|
||||||
|
|
||||||
[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidDisconnectNotification
|
|
||||||
object:nil
|
|
||||||
queue:[NSOperationQueue mainQueue]
|
|
||||||
usingBlock:^(NSNotification *note) {
|
|
||||||
apple_gamecontroller_disconnect([note object]);
|
|
||||||
} ];
|
|
||||||
#endif
|
|
||||||
}
|
|
Loading…
x
Reference in New Issue
Block a user