mirror of
https://github.com/libretro/RetroArch
synced 2025-01-26 18:35:22 +00:00
Merge pull request #288 from pinumbernumber/master
Add XInput support (and misc fixes)
This commit is contained in:
commit
f08c8cc5c2
10
Makefile.win
10
Makefile.win
@ -44,7 +44,8 @@ JOBJ := conf/config_file.o \
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compat/compat.o \
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file_path.o \
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tools/input_common_joyconfig.o \
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input/dinput.o
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input/dinput.o \
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input/winxinput_joypad.o
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CC = gcc
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CXX = g++
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@ -63,6 +64,8 @@ HAVE_THREADS = 1
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HAVE_RGUI = 1
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DYNAMIC = 1
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HAVE_WINXINPUT = 1
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ifeq ($(SLIM),)
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HAVE_SDL = 1
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HAVE_SDL_IMAGE = 1
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@ -212,6 +215,11 @@ ifeq ($(HAVE_PYTHON), 1)
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OBJ += gfx/py_state/py_state.o
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endif
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ifeq ($(HAVE_WINXINPUT), 1)
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DEFINES += -DHAVE_WINXINPUT
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OBJ += input/winxinput_joypad.o
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endif
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ifeq ($(HAVE_DINPUT), 1)
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LIBS += -ldinput8 -ldxguid -lole32
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DEFINES += -DHAVE_DINPUT
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@ -36,11 +36,12 @@ static const frontend_ctx_driver_t *frontend_ctx_drivers[] = {
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#if defined(IOS) || defined(OSX)
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&frontend_ctx_apple,
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#endif
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NULL // zero length array is not valid
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};
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const frontend_ctx_driver_t *frontend_ctx_find_driver(const char *ident)
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{
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for (unsigned i = 0; i < sizeof(frontend_ctx_drivers) / sizeof(frontend_ctx_drivers[0]); i++)
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for (unsigned i = 0; frontend_ctx_drivers[i]; i++)
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{
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if (strcmp(frontend_ctx_drivers[i]->ident, ident) == 0)
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return frontend_ctx_drivers[i];
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@ -51,7 +52,7 @@ const frontend_ctx_driver_t *frontend_ctx_find_driver(const char *ident)
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const frontend_ctx_driver_t *frontend_ctx_init_first(void)
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{
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for (unsigned i = 0; i < sizeof(frontend_ctx_drivers) / sizeof(frontend_ctx_drivers[0]); i++)
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for (unsigned i = 0; frontend_ctx_drivers[i]; i++)
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return frontend_ctx_drivers[i];
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return NULL;
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@ -68,12 +68,6 @@ static bool dinput_init_context(void)
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if (g_ctx)
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return true;
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if (driver.display_type != RARCH_DISPLAY_WIN32)
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{
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RARCH_ERR("Cannot open DInput as no Win32 window is present.\n");
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return false;
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}
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CoInitialize(NULL);
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// Who said we shouldn't have same call signature in a COM API? <_<
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@ -386,6 +380,36 @@ static BOOL CALLBACK enum_axes_cb(const DIDEVICEOBJECTINSTANCE *inst, void *p)
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return DIENUM_CONTINUE;
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}
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static const char* const XBOX_PAD_NAMES[] =
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{
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"Controller (Gamepad for Xbox 360)",
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"Controller (XBOX 360 For Windows)",
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"Controller (Xbox 360 Wireless Receiver for Windows)",
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"Controller (Xbox wireless receiver for windows)",
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"XBOX 360 For Windows (Controller)",
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"Xbox 360 Wireless Receiver",
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"Xbox Receiver for Windows (Wireless Controller)",
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"Xbox wireless receiver for windows (Controller)",
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NULL
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};
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static bool name_is_360_pad(const char* name)
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{
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for (unsigned i = 0; ; ++i)
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{
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const char* t = XBOX_PAD_NAMES[i];
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if (t == NULL)
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return false;
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else if (lstrcmpi(name, t) == 0)
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return true;
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}
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}
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// Keep track of which pad indexes are 360 controllers
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// not static, will be read in winxinput_joypad.c
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// -1 = not xbox pad, otherwise 0..3
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int g_xbox_pad_indexes[MAX_PLAYERS];
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static BOOL CALLBACK enum_joypad_cb(const DIDEVICEINSTANCE *inst, void *p)
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{
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(void)p;
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@ -399,7 +423,18 @@ static BOOL CALLBACK enum_joypad_cb(const DIDEVICEINSTANCE *inst, void *p)
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#else
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if (FAILED(IDirectInput8_CreateDevice(g_ctx, &inst->guidInstance, pad, NULL)))
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#endif
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return DIENUM_CONTINUE;
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return DIENUM_CONTINUE;
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#ifdef HAVE_WINXINPUT
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int last_xbox_pad_index = 0;
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if (name_is_360_pad(inst->tszProductName))
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{
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if (last_xbox_pad_index < 4)
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g_xbox_pad_indexes[g_joypad_cnt] = last_xbox_pad_index;
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++last_xbox_pad_index;
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}
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#endif
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IDirectInputDevice8_SetDataFormat(*pad, &c_dfDIJoystick2);
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IDirectInputDevice8_SetCooperativeLevel(*pad, (HWND)driver.video_window,
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@ -417,6 +452,9 @@ static bool dinput_joypad_init(void)
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{
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if (!dinput_init_context())
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return false;
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for (unsigned i = 0; i < MAX_PLAYERS; ++i)
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g_xbox_pad_indexes[i] = -1;
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RARCH_LOG("Enumerating DInput joypads ...\n");
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IDirectInput8_EnumDevices(g_ctx, DI8DEVCLASS_GAMECTRL,
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@ -41,6 +41,9 @@
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static const rarch_joypad_driver_t *joypad_drivers[] = {
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#ifndef IS_RETROLAUNCH
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#ifdef HAVE_WINXINPUT
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&winxinput_joypad,
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#endif
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#ifdef HAVE_DINPUT
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&dinput_joypad,
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#endif
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@ -93,6 +93,7 @@ const char *input_joypad_name(const rarch_joypad_driver_t *driver, unsigned joyp
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extern const rarch_joypad_driver_t dinput_joypad;
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extern const rarch_joypad_driver_t linuxraw_joypad;
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extern const rarch_joypad_driver_t winxinput_joypad; // Named as such to avoid confusion with xb1/360 port code
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extern const rarch_joypad_driver_t sdl_joypad;
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351
input/winxinput_joypad.c
Normal file
351
input/winxinput_joypad.c
Normal file
@ -0,0 +1,351 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2013 - pinumbernumber
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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// Support 360 controllers on Windows.
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// Said controllers do show under DInput but they have limitations in this mode;
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// The triggers are combined rather than seperate and it is not possible to use
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// the guide button.
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// Some wrappers for other controllers also simulate xinput (as it is easier to implement)
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// so this may be useful for those also.
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#include "input_common.h"
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#include "../general.h"
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#include "../boolean.h"
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#include <stdlib.h>
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#include <stddef.h>
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#include <string.h>
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// Check the definitions do not already exist.
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// Official and mingw xinput headers have different include guards
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#if ((!_XINPUT_H_) && (!__WINE_XINPUT_H))
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#define XINPUT_GAMEPAD_DPAD_UP 0x0001
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#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
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#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
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#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
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#define XINPUT_GAMEPAD_START 0x0010
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#define XINPUT_GAMEPAD_BACK 0x0020
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#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
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#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
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#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
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#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
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#define XINPUT_GAMEPAD_A 0x1000
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#define XINPUT_GAMEPAD_B 0x2000
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#define XINPUT_GAMEPAD_X 0x4000
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#define XINPUT_GAMEPAD_Y 0x8000
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typedef struct
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{
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uint16_t wButtons;
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uint8_t bLeftTrigger;
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uint8_t bRightTrigger;
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int16_t sThumbLX;
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int16_t sThumbLY;
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int16_t sThumbRX;
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int16_t sThumbRY;
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} XINPUT_GAMEPAD;
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typedef struct
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{
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uint32_t dwPacketNumber;
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XINPUT_GAMEPAD Gamepad;
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} XINPUT_STATE;
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#endif
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// Guide constant is not officially documented
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#define XINPUT_GAMEPAD_GUIDE 0x0400
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#ifndef ERROR_DEVICE_NOT_CONNECTED
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#define ERROR_DEVICE_NOT_CONNECTED 1167
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#endif
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#ifndef HAVE_DINPUT
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#error Cannot compile xinput without dinput.
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#endif
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// Due to 360 pads showing up under both XI and DI, and since we are going
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// to have to pass through unhandled joypad numbers to DI, a slightly ugly
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// hack is required here. dinput_joypad_init will fill this.
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// For each pad index, the appropriate entry will be set to -1 if it is not
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// a 360 pad, or the correct XInput player number (0..3 inclusive) if it is.
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extern int g_xbox_pad_indexes[MAX_PLAYERS];
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// For xinput1_3.dll
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static HINSTANCE g_winxinput_dll;
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// Function pointer, to be assigned with GetProcAddress
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typedef uint32_t (__stdcall *XInputGetStateEx_t)(uint32_t, XINPUT_STATE*);
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static XInputGetStateEx_t g_XInputGetStateEx;
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// Guide button may or may not be available
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static bool g_winxinput_guide_button_supported;
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typedef struct
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{
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XINPUT_STATE xstate;
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bool connected;
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} winxinput_joypad_state;
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static winxinput_joypad_state g_winxinput_states[4];
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static int pad_index_to_xplayer_index(unsigned pad)
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{
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return g_xbox_pad_indexes[pad];
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}
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static bool winxinput_joypad_init(void)
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{
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g_winxinput_dll = NULL;
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// Find the correct path to load the DLL from.
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// Usually this will be from the system directory,
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// but occasionally a user may wish to use a third-party
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// wrapper DLL (such as x360ce); support these by checking
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// the working directory first.
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// No need to check for existance as we will be checking LoadLibrary's
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// success anyway.
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const char* DLL_NAME = "xinput1_3.dll";
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g_winxinput_dll = LoadLibrary(DLL_NAME); // Using dylib_* complicates building joyconfig.
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if (!g_winxinput_dll)
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{
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// Loading from working dir failed, try to load from system.
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char dll_path[MAX_PATH];
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GetSystemDirectory(dll_path, sizeof(dll_path));
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strlcat(dll_path, "\\", 1);
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strlcat(dll_path, DLL_NAME, sizeof(DLL_NAME));
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g_winxinput_dll = LoadLibrary(dll_path);
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if (!g_winxinput_dll)
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{
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RARCH_ERR("Failed to load xinput1_3.dll, ensure DirectX and controller drivers are up to date.\n");
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return false; // DLL does not exist or is invalid
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}
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}
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// If we get here then an xinput DLL is correctly loaded.
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// First try to load ordinal 100 (XInputGetStateEx).
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g_XInputGetStateEx = (XInputGetStateEx_t) GetProcAddress(g_winxinput_dll, (const char*)100);
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g_winxinput_guide_button_supported = true;
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if (!g_XInputGetStateEx)
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{
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// no ordinal 100. (old version of x360ce perhaps?) Load the ordinary XInputGetState,
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// at the cost of losing guide button support.
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g_winxinput_guide_button_supported = false;
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g_XInputGetStateEx = (XInputGetStateEx_t) GetProcAddress(g_winxinput_dll, "XInputGetState");
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if (!g_XInputGetStateEx)
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{
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RARCH_ERR("Failed to init XInput: xinput1_3.dll is invalid or corrupt.\n");
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return false; // DLL was loaded but did not contain the correct function.
|
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}
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RARCH_WARN("XInput: No guide button support.\n");
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}
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// zero out the states
|
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for (unsigned i = 0; i < 4; ++i)
|
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memset(&g_winxinput_states[i], 0, sizeof(winxinput_joypad_state));
|
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|
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// Do a dummy poll to check which controllers are connected.
|
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XINPUT_STATE dummy_state;
|
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for (unsigned i = 0; i < 4; ++i)
|
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{
|
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g_winxinput_states[i].connected = !(g_XInputGetStateEx(i, &dummy_state) == ERROR_DEVICE_NOT_CONNECTED);
|
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if (g_winxinput_states[i].connected)
|
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RARCH_LOG("Found XInput controller, player #%u\n", i);
|
||||
}
|
||||
|
||||
if ((!g_winxinput_states[0].connected) &&
|
||||
(!g_winxinput_states[1].connected) &&
|
||||
(!g_winxinput_states[2].connected) &&
|
||||
(!g_winxinput_states[3].connected))
|
||||
return false;
|
||||
|
||||
// We're going to have to be buddies with dinput if we want to be able
|
||||
// to use XI and non-XI controllers together.
|
||||
return dinput_joypad.init();
|
||||
}
|
||||
|
||||
static bool winxinput_joypad_query_pad(unsigned pad)
|
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{
|
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int xplayer = pad_index_to_xplayer_index(pad);
|
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if (xplayer > -1)
|
||||
return g_winxinput_states[0].connected;
|
||||
else
|
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return dinput_joypad.query_pad(pad);
|
||||
}
|
||||
|
||||
static void winxinput_joypad_destroy(void)
|
||||
{
|
||||
for (unsigned i = 0; i < 4; ++i)
|
||||
memset(&g_winxinput_states[i], 0, sizeof(winxinput_joypad_state));
|
||||
|
||||
FreeLibrary(g_winxinput_dll);
|
||||
g_winxinput_dll = NULL;
|
||||
g_XInputGetStateEx = NULL;
|
||||
|
||||
dinput_joypad.destroy();
|
||||
}
|
||||
|
||||
// Buttons are provided by XInput as bits of a uint16.
|
||||
// Map from rarch button index (0..10) to a mask to bitwise-& the buttons against.
|
||||
// dpad is handled seperately.
|
||||
static const uint16_t button_index_to_bitmap_code[] = {
|
||||
XINPUT_GAMEPAD_A,
|
||||
XINPUT_GAMEPAD_B,
|
||||
XINPUT_GAMEPAD_X,
|
||||
XINPUT_GAMEPAD_Y,
|
||||
XINPUT_GAMEPAD_LEFT_SHOULDER,
|
||||
XINPUT_GAMEPAD_RIGHT_SHOULDER,
|
||||
XINPUT_GAMEPAD_START,
|
||||
XINPUT_GAMEPAD_BACK,
|
||||
XINPUT_GAMEPAD_LEFT_THUMB,
|
||||
XINPUT_GAMEPAD_RIGHT_THUMB,
|
||||
XINPUT_GAMEPAD_GUIDE
|
||||
};
|
||||
|
||||
static bool winxinput_joypad_button (unsigned port_num, uint16_t joykey)
|
||||
{
|
||||
if (joykey == NO_BTN)
|
||||
return false;
|
||||
|
||||
int xplayer = pad_index_to_xplayer_index(port_num);
|
||||
if (xplayer == -1)
|
||||
return dinput_joypad.button(port_num, joykey);
|
||||
|
||||
if (!(g_winxinput_states[xplayer].connected))
|
||||
return false;
|
||||
|
||||
uint16_t btn_word = g_winxinput_states[xplayer].xstate.Gamepad.wButtons;
|
||||
|
||||
if (GET_HAT_DIR(joykey))
|
||||
{
|
||||
switch (GET_HAT_DIR(joykey))
|
||||
{
|
||||
case HAT_UP_MASK: return btn_word & XINPUT_GAMEPAD_DPAD_UP;
|
||||
case HAT_DOWN_MASK: return btn_word & XINPUT_GAMEPAD_DPAD_DOWN;
|
||||
case HAT_LEFT_MASK: return btn_word & XINPUT_GAMEPAD_DPAD_LEFT;
|
||||
case HAT_RIGHT_MASK: return btn_word & XINPUT_GAMEPAD_DPAD_RIGHT;
|
||||
}
|
||||
return false; // hat requested and no hat button down
|
||||
}
|
||||
else
|
||||
{
|
||||
// non-hat button
|
||||
unsigned num_buttons = g_winxinput_guide_button_supported ? 11 : 10;
|
||||
|
||||
if (joykey < num_buttons)
|
||||
return btn_word & button_index_to_bitmap_code[joykey];
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static int16_t winxinput_joypad_axis (unsigned port_num, uint32_t joyaxis)
|
||||
{
|
||||
if (joyaxis == AXIS_NONE)
|
||||
return 0;
|
||||
|
||||
int xplayer = pad_index_to_xplayer_index(port_num);
|
||||
|
||||
if (xplayer == -1)
|
||||
return dinput_joypad.axis(port_num, joyaxis);
|
||||
|
||||
if (!(g_winxinput_states[xplayer].connected))
|
||||
return false;
|
||||
|
||||
int16_t val = 0;
|
||||
int axis = -1;
|
||||
|
||||
bool is_neg = false;
|
||||
bool is_pos = false;
|
||||
|
||||
if (AXIS_NEG_GET(joyaxis) <= 3) // triggers (axes 4,5) cannot be negative
|
||||
{
|
||||
axis = AXIS_NEG_GET(joyaxis);
|
||||
is_neg = true;
|
||||
}
|
||||
else if (AXIS_POS_GET(joyaxis) <= 5)
|
||||
{
|
||||
axis = AXIS_POS_GET(joyaxis);
|
||||
is_pos = true;
|
||||
}
|
||||
|
||||
XINPUT_GAMEPAD* pad = &(g_winxinput_states[xplayer].xstate.Gamepad);
|
||||
|
||||
switch (axis)
|
||||
{
|
||||
case 0: val = pad->sThumbLX; break;
|
||||
case 1: val = pad->sThumbLY; break;
|
||||
case 2: val = pad->sThumbRX; break;
|
||||
case 3: val = pad->sThumbRY; break;
|
||||
|
||||
case 4: val = pad->bLeftTrigger * 32767 / 255; break; // map 0..255 to 0..32767
|
||||
case 5: val = pad->bRightTrigger * 32767 / 255; break;
|
||||
}
|
||||
|
||||
if (is_neg && val > 0)
|
||||
val = 0;
|
||||
else if (is_pos && val < 0)
|
||||
val = 0;
|
||||
|
||||
// Clamp to avoid overflow error
|
||||
if (val == -32768)
|
||||
val = -32767;
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
static void winxinput_joypad_poll(void)
|
||||
{
|
||||
for (unsigned i = 0; i < 4; ++i)
|
||||
if (g_XInputGetStateEx(i, &(g_winxinput_states[i].xstate)) == ERROR_DEVICE_NOT_CONNECTED)
|
||||
g_winxinput_states[i].connected = false;
|
||||
|
||||
dinput_joypad.poll();
|
||||
}
|
||||
|
||||
static const char* const XBOX_CONTROLLER_NAMES[4] =
|
||||
{
|
||||
"Xbox 360 Controller (Player 1)",
|
||||
"Xbox 360 Controller (Player 2)",
|
||||
"Xbox 360 Controller (Player 3)",
|
||||
"Xbox 360 Controller (Player 4)"
|
||||
};
|
||||
|
||||
const char* winxinput_joypad_name (unsigned pad)
|
||||
{
|
||||
int xplayer = pad_index_to_xplayer_index(pad);
|
||||
|
||||
if (xplayer < 0)
|
||||
return dinput_joypad.name(pad);
|
||||
else
|
||||
// TODO: Different name if disconnected?
|
||||
return XBOX_CONTROLLER_NAMES[xplayer];
|
||||
}
|
||||
|
||||
const rarch_joypad_driver_t winxinput_joypad = {
|
||||
winxinput_joypad_init,
|
||||
winxinput_joypad_query_pad,
|
||||
winxinput_joypad_destroy,
|
||||
winxinput_joypad_button,
|
||||
winxinput_joypad_axis,
|
||||
winxinput_joypad_poll,
|
||||
winxinput_joypad_name,
|
||||
"winxinput",
|
||||
};
|
20
msvc/msvc-2010/RetroArch-msvc2010.sln
Normal file
20
msvc/msvc-2010/RetroArch-msvc2010.sln
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual C++ Express 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RetroArch-msvc2010", "RetroArch-msvc2010.vcxproj", "{27FF7CE1-4059-4AA1-8062-FD529560FA54}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{27FF7CE1-4059-4AA1-8062-FD529560FA54}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{27FF7CE1-4059-4AA1-8062-FD529560FA54}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{27FF7CE1-4059-4AA1-8062-FD529560FA54}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{27FF7CE1-4059-4AA1-8062-FD529560FA54}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -88,7 +88,7 @@
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
@ -108,7 +108,7 @@
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
@ -130,7 +130,7 @@
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
@ -154,7 +154,7 @@
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;HAVE_ZLIB;WANT_MINIZ;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;HAVE_ZLIB;WANT_MINIZ;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
@ -250,6 +250,8 @@
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\input\dinput.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\input\winxinput_joypad.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\input\input_common.c">
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\message.c">
|
||||
|
Loading…
x
Reference in New Issue
Block a user