Add options to save remap files according to the autoload convention

This commit is contained in:
radius 2015-04-06 18:47:58 -05:00
parent 78150259dc
commit f060811ae8
2 changed files with 57 additions and 2 deletions

View File

@ -1417,10 +1417,14 @@ static int deferred_push_core_input_remapping_options(void *data, void *userdata
return -1;
menu_list_clear(list);
menu_list_push(list, "Remap File Load", "remap_file_load",
menu_list_push(list, "Load Remap File", "remap_file_load",
MENU_SETTING_ACTION, 0);
menu_list_push(list, "Remap File Save As",
menu_list_push(list, "Save Remap File As",
"remap_file_save_as", MENU_SETTING_ACTION, 0);
menu_list_push(list, "Save Core Remap File",
"remap_file_save_core", MENU_SETTING_ACTION, 0);
menu_list_push(list, "Save Game Remap File",
"remap_file_save_game", MENU_SETTING_ACTION, 0);
for (p = 0; p < settings->input.max_users; p++)
{

View File

@ -508,6 +508,53 @@ static int action_ok_remap_file_save_as(const char *path,
return 0;
}
static int action_ok_remap_file_save_core(const char *path,
const char *label, unsigned type, size_t idx)
{
global_t *global = global_get_ptr();
settings_t *settings = config_get_ptr();
const char *core_name;
core_name = global->system.info.library_name;
char directory[PATH_MAX_LENGTH];
char file[PATH_MAX_LENGTH];
fill_pathname_join(directory,settings->input_remapping_directory,core_name,PATH_MAX_LENGTH);
fill_pathname_join(file,core_name,core_name,PATH_MAX_LENGTH);
if(!path_file_exists(directory))
path_mkdir(directory);
input_remapping_save_file(file);
return 0;
}
static int action_ok_remap_file_save_game(const char *path,
const char *label, unsigned type, size_t idx)
{
global_t *global = global_get_ptr();
settings_t *settings = config_get_ptr();
const char *core_name;
core_name = global->system.info.library_name;
const char *game_name;
game_name = path_basename(global->basename);
char directory[PATH_MAX_LENGTH];
char file[PATH_MAX_LENGTH];
fill_pathname_join(directory,settings->input_remapping_directory,core_name,PATH_MAX_LENGTH);
fill_pathname_join(file,core_name,game_name,PATH_MAX_LENGTH);
if(!path_file_exists(directory))
path_mkdir(directory);
input_remapping_save_file(file);
return 0;
}
static int action_ok_path_use_directory(const char *path,
const char *label, unsigned type, size_t idx)
{
@ -1265,6 +1312,10 @@ void menu_entries_cbs_init_bind_ok(menu_file_list_cbs_t *cbs,
cbs->action_ok = action_ok_cheat_file_save_as;
else if (!strcmp(label, "remap_file_save_as"))
cbs->action_ok = action_ok_remap_file_save_as;
else if (!strcmp(label, "remap_file_save_core"))
cbs->action_ok = action_ok_remap_file_save_core;
else if (!strcmp(label, "remap_file_save_game"))
cbs->action_ok = action_ok_remap_file_save_game;
else if (!strcmp(label, "core_list"))
cbs->action_ok = action_ok_core_list;
else if (!strcmp(label, "disk_image_append"))