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https://github.com/libretro/RetroArch
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(gfx/video_shader_parse) Readability
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d682917e44
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@ -126,7 +126,7 @@ static path_change_data_t *file_change_data = NULL;
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* out_path is filled with the absolute path
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**/
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static void fill_pathname_expanded_and_absolute(
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char *out_path, size_t out_size,
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char *out_path, size_t out_len,
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const char *in_refpath,
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const char *in_path)
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{
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@ -140,10 +140,10 @@ static void fill_pathname_expanded_and_absolute(
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/* Resolve the reference path relative to the config */
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if (path_is_absolute(expanded_path))
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strlcpy(out_path, expanded_path, out_size);
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strlcpy(out_path, expanded_path, out_len);
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else
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fill_pathname_resolve_relative(out_path, in_refpath,
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in_path, out_size);
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in_path, out_len);
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pathname_conform_slashes_to_os(out_path);
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}
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@ -151,7 +151,7 @@ static void fill_pathname_expanded_and_absolute(
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/**
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* video_shader_replace_wildcards:
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*
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* @param inout_absolute_path
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* @param s
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* Absolute path to replace wildcards in
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*
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* @param in_preset_path
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@ -230,16 +230,15 @@ static void fill_pathname_expanded_and_absolute(
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* after replacing the wildcards does not exist on disk,
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* the path returned will be uneffected.
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**/
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static void video_shader_replace_wildcards(char *inout_absolute_path,
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const unsigned in_absolute_path_length, char *in_preset_path)
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static void video_shader_replace_wildcards(char *s, size_t len, char *in_preset_path)
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{
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int i = 0;
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char replaced_path[PATH_MAX_LENGTH];
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if (!strstr(inout_absolute_path, RARCH_WILDCARD_DELIMITER))
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if (!strstr(s, RARCH_WILDCARD_DELIMITER))
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return;
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strlcpy(replaced_path, inout_absolute_path, sizeof(replaced_path));
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strlcpy(replaced_path, s, sizeof(replaced_path));
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/* Step through the wildcards while we can still find the
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* delimiter in the replaced path
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@ -440,7 +439,7 @@ static void video_shader_replace_wildcards(char *inout_absolute_path,
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}
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if (path_is_valid(replaced_path))
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strlcpy(inout_absolute_path, replaced_path, in_absolute_path_length);
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strlcpy(s, replaced_path, len);
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else
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{
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/* If a file does not exist at the location of the replaced path
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@ -448,7 +447,7 @@ static void video_shader_replace_wildcards(char *inout_absolute_path,
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RARCH_DBG("\n[Shaders]: Filepath after wildcard replacement can't be found:\n");
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RARCH_DBG(" \"%s\" \n", replaced_path);
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RARCH_DBG(" Falling back to original Filepath\n");
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RARCH_DBG(" \"%s\" \n\n", inout_absolute_path);
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RARCH_DBG(" \"%s\" \n\n", s);
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}
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}
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