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https://github.com/libretro/RetroArch
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Silence some CXX_BUILD warnings
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4372db491a
commit
ef5830b233
@ -372,18 +372,18 @@ bool d3d12_init_descriptors(d3d12_video_t* d3d12)
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cs_root_params[CS_ROOT_ID_TEXTURE_T].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
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cs_root_params[CS_ROOT_ID_TEXTURE_T].DescriptorTable.NumDescriptorRanges = countof(srv_tbl);
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cs_root_params[CS_ROOT_ID_TEXTURE_T].DescriptorTable.pDescriptorRanges = srv_tbl;
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cs_root_params[CS_ROOT_ID_TEXTURE_T].ShaderVisibility = 0;
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cs_root_params[CS_ROOT_ID_TEXTURE_T].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
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cs_root_params[CS_ROOT_ID_UAV_T].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
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cs_root_params[CS_ROOT_ID_UAV_T].DescriptorTable.NumDescriptorRanges = countof(uav_tbl);
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cs_root_params[CS_ROOT_ID_UAV_T].DescriptorTable.pDescriptorRanges = uav_tbl;
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cs_root_params[CS_ROOT_ID_UAV_T].ShaderVisibility = 0;
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cs_root_params[CS_ROOT_ID_UAV_T].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
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cs_root_params[CS_ROOT_ID_CONSTANTS].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
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cs_root_params[CS_ROOT_ID_CONSTANTS].Constants.Num32BitValues = 3;
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cs_root_params[CS_ROOT_ID_CONSTANTS].Constants.RegisterSpace = 0;
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cs_root_params[CS_ROOT_ID_CONSTANTS].Constants.ShaderRegister = 0;
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cs_root_params[CS_ROOT_ID_CONSTANTS].ShaderVisibility = 0;
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cs_root_params[CS_ROOT_ID_CONSTANTS].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
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static_sampler.AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
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static_sampler.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
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@ -1303,14 +1303,15 @@ static bool d3d12_gfx_frame(
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d3d12->desc.srv_heap.cpu.ptr +
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texture_sem->binding * d3d12->desc.srv_heap.stride
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};
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d3d12_texture_t* tex = texture_sem->texture_data;
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d3d12_texture_t* tex = (d3d12_texture_t*)texture_sem->texture_data;
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D3D12_SHADER_RESOURCE_VIEW_DESC desc = { tex->desc.Format };
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desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
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desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
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desc.Texture2D.MipLevels = tex->desc.MipLevels;
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D3D12CreateShaderResourceView(d3d12->device, tex->handle, &desc, handle);
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D3D12CreateShaderResourceView(d3d12->device,
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tex->handle, &desc, handle);
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}
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{
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@ -1669,7 +1670,7 @@ static void d3d12_gfx_set_osd_msg(
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if (d3d12)
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{
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if (d3d12->sprites.enabled)
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font_driver_render_msg(video_info, font, msg, params);
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font_driver_render_msg(video_info, font, msg, (const font_params*)params);
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else
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printf("OSD msg: %s\n", msg);
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}
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