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Windows: Fix multiple XAudio instances
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@ -57,6 +57,10 @@ static void audio_thread_loop(void *data)
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if (!thr)
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return;
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#if defined(_WIN32)
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CoInitialize(NULL);
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#endif
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thr->driver_data = thr->driver->init(
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thr->device, thr->out_rate, thr->latency,
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thr->block_frames, thr->new_rate);
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@ -166,6 +170,10 @@ static void audio_thread_free(void *data)
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if (thr->cond)
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scond_free(thr->cond);
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free(thr);
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#if defined(_WIN32)
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CoUninitialize(NULL);
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#endif
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}
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static bool audio_thread_alive(void *data)
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