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https://github.com/libretro/RetroArch
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Don't use the same vertex array in every menu driver
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b0c94e22fb
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eefc33ef07
@ -104,13 +104,6 @@ typedef struct glui_handle
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gfx_font_raster_block_t list_block;
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} glui_handle_t;
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static const GRfloat glui_vertexes[] = {
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0, 0,
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1, 0,
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0, 1,
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1, 1
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};
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static const GRfloat glui_tex_coords[] = {
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0, 1,
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1, 1,
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@ -192,7 +185,6 @@ static void glui_draw_icon(gl_t *gl, glui_handle_t *glui,
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matrix_4x4_multiply(&mymat, &mscal, &mymat);
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coords.vertices = 4;
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coords.vertex = glui_vertexes;
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coords.tex_coord = glui_tex_coords;
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coords.lut_tex_coord = glui_tex_coords;
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coords.color = (const float*)color;
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@ -246,7 +238,6 @@ static void glui_render_quad(gl_t *gl, int x, int y, int w, int h,
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glui_handle_t *glui = (glui_handle_t*)menu->userdata;
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coords.vertices = 4;
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coords.vertex = glui_vertexes;
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coords.tex_coord = glui_tex_coords;
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coords.lut_tex_coord = glui_tex_coords;
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coords.color = coord_color;
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@ -586,7 +577,6 @@ static void glui_draw_cursor(gl_t *gl, glui_handle_t *glui,
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matrix_4x4_multiply(&mymat, &mrot, &gl->mvp_no_rot);
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coords.vertices = 4;
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coords.vertex = glui_vertexes;
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coords.tex_coord = glui_tex_coords;
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coords.lut_tex_coord = glui_tex_coords;
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coords.color = (const float*)color;
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@ -726,7 +716,7 @@ static void glui_frame(void)
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gl, width, height,
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glui->textures.white, 0.75f, false,
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&white_transp_bg[0], &white_bg[0],
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&glui_vertexes[0], &glui_tex_coords[0], 4,
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&glui_tex_coords[0], 4,
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MENU_DISPLAY_PRIM_TRIANGLESTRIP);
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}
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else
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@ -748,7 +738,7 @@ static void glui_frame(void)
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gl, width, height,
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glui->textures.bg.id, 0.75f, true,
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&white_transp_bg[0], &white_bg[0],
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&glui_vertexes[0], &glui_tex_coords[0], 4,
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&glui_tex_coords[0], 4,
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MENU_DISPLAY_PRIM_TRIANGLESTRIP);
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/* Restore opacity of transposed white background */
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@ -224,13 +224,6 @@ typedef struct xmb_handle
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gfx_font_raster_block_t raster_block;
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} xmb_handle_t;
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static const GRfloat rmb_vertex[] = {
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0, 0,
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1, 0,
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0, 1,
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1, 1,
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};
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static const GRfloat rmb_tex_coord[] = {
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0, 1,
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1, 1,
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@ -368,7 +361,6 @@ static void xmb_draw_icon(gl_t *gl, xmb_handle_t *xmb,
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matrix_4x4_multiply(&mymat, &mscal, &mymat);
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coords.vertices = 4;
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coords.vertex = rmb_vertex;
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coords.tex_coord = rmb_tex_coord;
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coords.lut_tex_coord = rmb_tex_coord;
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coords.color = (const float*)color;
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@ -400,7 +392,6 @@ static void xmb_draw_icon_predone(gl_t *gl, xmb_handle_t *xmb,
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return;
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coords.vertices = 4;
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coords.vertex = rmb_vertex;
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coords.tex_coord = rmb_tex_coord;
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coords.lut_tex_coord = rmb_tex_coord;
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coords.color = color;
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@ -432,7 +423,6 @@ static void xmb_draw_boxart(gl_t *gl, xmb_handle_t *xmb, GRfloat *color, unsigne
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matrix_4x4_multiply(&mymat, &mscal, &mymat);
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coords.vertices = 4;
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coords.vertex = rmb_vertex;
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coords.tex_coord = rmb_tex_coord;
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coords.lut_tex_coord = rmb_tex_coord;
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coords.color = (const float*)color;
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@ -1435,7 +1425,6 @@ static void xmb_draw_cursor(gl_t *gl, xmb_handle_t *xmb,
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matrix_4x4_multiply(&mymat, &mrot, &gl->mvp_no_rot);
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coords.vertices = 4;
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coords.vertex = rmb_vertex;
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coords.tex_coord = rmb_tex_coord;
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coords.lut_tex_coord = rmb_tex_coord;
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coords.color = (const float*)color;
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@ -1603,7 +1592,7 @@ static void xmb_frame(void)
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menu_display_frame_background(menu, settings,
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gl, width, height, xmb->textures.bg.id, xmb->alpha, false, &coord_color[0],
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&coord_color2[0], &rmb_vertex[0], &rmb_tex_coord[0], 4,
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&coord_color2[0], &rmb_tex_coord[0], 4,
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MENU_DISPLAY_PRIM_TRIANGLESTRIP);
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xmb_draw_text(menu, xmb,
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@ -1713,7 +1702,7 @@ static void xmb_frame(void)
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width, height,
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xmb->textures.bg.id, xmb->alpha, true,
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&coord_color[0], &coord_color2[0],
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&rmb_vertex[0], &rmb_tex_coord[0], 4,
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&rmb_tex_coord[0], 4,
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MENU_DISPLAY_PRIM_TRIANGLESTRIP);
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xmb_frame_messagebox(msg);
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}
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@ -200,13 +200,6 @@ static enum
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LAY_SETTINGS
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} layout = LAY_HOME;
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static const GRfloat zarch_vertexes[] = {
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0, 0,
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1, 0,
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0, 1,
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1, 1
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};
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static const GRfloat zarch_tex_coords[] = {
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0, 1,
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1, 1,
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@ -1073,7 +1066,7 @@ static void zarch_frame(void)
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gl, zui->width, zui->height,
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zui->textures.bg.id, 0.75f, false,
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&coord_color[0], &coord_color2[0],
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&zarch_vertexes[0], &zarch_tex_coords[0], 4,
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&zarch_tex_coords[0], 4,
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MENU_DISPLAY_PRIM_TRIANGLESTRIP);
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menu_display_font_flush_block(zui->menu, driver->font_osd_driver);
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@ -487,6 +487,13 @@ void menu_display_msg_queue_push(const char *msg, unsigned prio, unsigned durati
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}
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#ifdef HAVE_OPENGL
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static const GRfloat menu_display_vertex[] = {
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0, 0,
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1, 0,
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0, 1,
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1, 1,
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};
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static GLenum menu_display_prim_to_gl_enum(enum menu_display_prim_type prim_type)
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{
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switch (prim_type)
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@ -542,6 +549,9 @@ void menu_display_draw_frame(
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if (height <= 0)
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height = 1;
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if (!coords->vertex)
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coords->vertex = menu_display_vertex;
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glViewport(x, y, width, height);
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glBindTexture(GL_TEXTURE_2D, texture);
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@ -562,7 +572,6 @@ void menu_display_frame_background(
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bool force_transparency,
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GRfloat *coord_color,
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GRfloat *coord_color2,
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const GRfloat *vertex,
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const GRfloat *tex_coord,
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size_t vertex_count,
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enum menu_display_prim_type prim_type)
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@ -572,7 +581,7 @@ void menu_display_frame_background(
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global_t *global = global_get_ptr();
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coords.vertices = vertex_count;
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coords.vertex = vertex;
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coords.vertex = menu_display_vertex;
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coords.tex_coord = tex_coord;
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coords.lut_tex_coord = tex_coord;
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coords.color = (const float*)coord_color;
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@ -118,7 +118,6 @@ void menu_display_frame_background(
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bool force_transparency,
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GRfloat *color,
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GRfloat *color2,
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const GRfloat *vertex,
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const GRfloat *tex_coord,
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size_t vertex_count,
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enum menu_display_prim_type prim_type
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