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https://github.com/libretro/RetroArch
synced 2025-03-24 04:44:02 +00:00
Roll this back
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parent
9097727452
commit
ee24cfce31
66
content.c
66
content.c
@ -898,51 +898,6 @@ error:
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return retval;
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}
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static bool read_content_stdin(struct retro_game_info *info)
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{
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size_t buf_size;
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size_t buf_ptr;
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uint8_t *rom_buf = NULL;
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#if defined(_WIN32) && !defined(_XBOX)
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_setmode(0, O_BINARY);
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#endif
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RARCH_LOG("Reading content from stdin ...\n");
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buf_size = 0xfffff; /* Some initial guesstimate. */
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buf_ptr = 0;
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rom_buf = (uint8_t*)malloc(buf_size);
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if (!rom_buf)
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goto error;
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for (;;)
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{
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size_t ret = fread(rom_buf + buf_ptr, 1,
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buf_size - buf_ptr, stdin);
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buf_ptr += ret;
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/* We've reached the end */
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if (buf_ptr < buf_size)
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break;
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rom_buf = (uint8_t*)realloc(rom_buf, buf_size * 2);
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if (!rom_buf)
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goto error;
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buf_size *= 2;
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}
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info->data = &rom_buf;
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info->size = buf_ptr;
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return true;
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error:
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RARCH_ERR("Couldn't allocate memory.\n");
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return false;
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}
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/**
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* read_content_file:
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* @path : buffer of the content file.
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@ -965,12 +920,10 @@ static bool read_content_file(unsigned i, const char *path, void **buf,
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uint8_t *ret_buf = NULL;
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global_t *global = global_get_ptr();
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{
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RARCH_LOG("%s: %s.\n",
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msg_hash_to_str(MSG_LOADING_CONTENT_FILE), path);
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if (!content_file_read(path, (void**) &ret_buf, length))
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return false;
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}
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RARCH_LOG("%s: %s.\n",
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msg_hash_to_str(MSG_LOADING_CONTENT_FILE), path);
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if (!content_file_read(path, (void**) &ret_buf, length))
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return false;
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if (*length < 0)
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return false;
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@ -1430,8 +1383,7 @@ static bool load_content(
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bool require_content = attr & 4;
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const char *path = content->elems[i].data;
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if (require_content && string_is_empty(path) &&
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!content_ctl(RARCH_CTL_IS_STDIN_CLAIMED, NULL))
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if (require_content && string_is_empty(path))
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{
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RARCH_LOG("libretro core requires content, "
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"but nothing was provided.\n");
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@ -1443,14 +1395,6 @@ static bool load_content(
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if (*path)
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info[i].path = path;
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if (!need_fullpath &&
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content_ctl(RARCH_CTL_IS_STDIN_CLAIMED, NULL))
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{
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if (read_content_stdin(&info[0]))
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break;
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return false;
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}
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else
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if (!need_fullpath && !string_is_empty(path))
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{
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if (!load_content_into_memory(&info[i], i, path))
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