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Cleanups
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@ -1306,12 +1306,10 @@ static void gl_glsl_set_params(void *data, void *shader_data,
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}
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if (size)
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{
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gl_glsl_set_attribs(glsl, glsl->vbo[glsl->glsl_active_index].vbo_secondary,
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&glsl->vbo[glsl->glsl_active_index].buffer_secondary,
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&glsl->vbo[glsl->glsl_active_index].size_secondary,
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buffer, size, attribs, attribs_size);
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}
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glActiveTexture(GL_TEXTURE0);
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