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(RARCH_CONSOLE) Small cleanups in console headers
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@ -49,7 +49,7 @@ enum {
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MENU_ITEM_KEEP_ASPECT_RATIO,
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MENU_ITEM_OVERSCAN_AMOUNT,
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MENU_ITEM_ORIENTATION,
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#ifdef __CELLOS_LV2__
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#ifdef HAVE_FBO
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MENU_ITEM_SCALE_FACTOR,
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#endif
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MENU_ITEM_RESIZE_MODE,
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@ -34,6 +34,8 @@
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#ifdef HAVE_ZLIB
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#include "../deps/rzlib/zlib.h"
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#define WRITEBUFFERSIZE (1024 * 512)
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static int rarch_extract_currentfile_in_zip(unzFile uf, const char *current_dir, char *slash, char *write_filename, size_t write_filename_size, unsigned extract_zip_mode)
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{
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char filename_inzip[PATH_MAX];
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@ -17,11 +17,7 @@
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#ifndef RARCH_ROM_EXT_H__
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#define RARCH_ROM_EXT_H__
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void rarch_console_load_game_wrap(const char *path, unsigned extract_zip_mode, unsigned delay);
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#ifdef HAVE_ZLIB
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#define WRITEBUFFERSIZE (1024 * 512)
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enum
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{
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ZIP_EXTRACT_TO_CURRENT_DIR = 0,
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@ -30,4 +26,6 @@ enum
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};
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#endif
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void rarch_console_load_game_wrap(const char *path, unsigned extract_zip_mode, unsigned delay);
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#endif
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