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https://github.com/libretro/RetroArch
synced 2025-01-25 15:35:29 +00:00
(PS3/360) Add load_shader wrapper function for consoles
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2865fc1fc9
commit
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@ -591,18 +591,15 @@ HRESULT CRetroArchShaderBrowser::OnNotifyPress( HXUIOBJ hObjPressed, BOOL& bHand
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{
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case 1:
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snprintf(g_settings.video.cg_shader_path, sizeof(g_settings.video.cg_shader_path), "%s\\%s", filebrowser_get_current_dir(&tmp_browser), strbuffer);
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hlsl_load_shader(set_shader, g_settings.video.cg_shader_path);
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rarch_load_shader(set_shader, g_settings.video.cg_shader_path);
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break;
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case 2:
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snprintf (g_settings.video.second_pass_shader, sizeof(g_settings.video.second_pass_shader), "%s\\%s", filebrowser_get_current_dir(&tmp_browser), strbuffer);
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hlsl_load_shader(set_shader, g_settings.video.second_pass_shader);
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rarch_load_shader(set_shader, g_settings.video.second_pass_shader);
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break;
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default:
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break;
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}
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if (g_console.info_msg_enable)
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rarch_settings_msg(S_MSG_SHADER_LOADING_SUCCEEDED, S_DELAY_180);
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}
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else if(tmp_browser.current_dir.list->elems[index].attr.b)
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{
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@ -535,6 +535,12 @@ void rarch_input_set_default_keybind_names_for_emulator(void)
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VIDEO EXTENSIONS
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============================================================ */
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#if defined(HAVE_HLSL)
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#include "../gfx/shader_hlsl.h"
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#elif defined(HAVE_CG) && defined(HAVE_OPENGL)
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#include "../gfx/shader_cg.h"
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#endif
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struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END] = {
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{ "1:1", 1.0f },
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{ "2:1", 2.0f },
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@ -589,6 +595,22 @@ void rarch_set_auto_viewport(unsigned width, unsigned height)
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aspectratio_lut[ASPECT_RATIO_AUTO].value = (int)aspect_x / (int)aspect_y;
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}
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void rarch_load_shader(unsigned slot, const char *path)
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{
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#if defined(HAVE_HLSL)
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hlsl_load_shader(slot, path);
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#elif defined(HAVE_CG) && defined(HAVE_OPENGL)
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gl_cg_load_shader(slot, path);
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#else
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RARCH_WARN("Shader support is not implemented for this build.\n");
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#endif
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#if defined(HAVE_HLSL) || defined(HAVE_CG)
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if (g_console.info_msg_enable)
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rarch_settings_msg(S_MSG_SHADER_LOADING_SUCCEEDED, S_DELAY_180);
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#endif
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}
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/*============================================================
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RetroArch MAIN WRAP
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============================================================ */
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@ -112,6 +112,7 @@ struct aspect_ratio_elem
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extern struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END];
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extern void rarch_set_auto_viewport(unsigned width, unsigned height);
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extern void rarch_load_shader(unsigned slot, const char *path);
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#include "console_ext_input.h"
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@ -794,7 +794,7 @@ static void select_file(uint32_t menu_id)
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switch(menu_id)
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{
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case SHADER_CHOICE:
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gl_cg_load_shader(set_shader+1, path);
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rarch_load_shader(set_shader+1, path);
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switch(set_shader+1)
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{
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case 1:
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@ -1099,7 +1099,7 @@ static void producesettingentry(menu * menu_obj, uint64_t switchvalue)
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}
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if(CTRL_START(trigger_state))
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{
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gl_cg_load_shader(1, NULL);
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rarch_load_shader(1, NULL);
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strlcpy(g_settings.video.cg_shader_path, DEFAULT_SHADER_FILE, sizeof(g_settings.video.cg_shader_path));
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menu_reinit_settings();
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}
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@ -1115,7 +1115,7 @@ static void producesettingentry(menu * menu_obj, uint64_t switchvalue)
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}
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if(CTRL_START(trigger_state))
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{
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gl_cg_load_shader(2, NULL);
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rarch_load_shader(2, NULL);
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strlcpy(g_settings.video.second_pass_shader, DEFAULT_SHADER_FILE, sizeof(g_settings.video.second_pass_shader));
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menu_reinit_settings();
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}
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