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https://github.com/libretro/RetroArch
synced 2025-04-16 08:43:10 +00:00
(RMenu) Remove RMenu screenshot_dump function pointer - implement
screenshot_dump instead for XDK1
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1c5144f9bd
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@ -3082,8 +3082,6 @@ static int ingame_menu_resize(uint8_t menu_type, uint64_t input)
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static int ingame_menu_screenshot(uint8_t menu_type, uint64_t input)
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static int ingame_menu_screenshot(uint8_t menu_type, uint64_t input)
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{
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{
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DEVICE_CAST device_ptr = (DEVICE_CAST)driver.video_data;
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU_DRAW);
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU_DRAW);
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if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU_INGAME))
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if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU_INGAME))
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@ -3094,9 +3092,21 @@ static int ingame_menu_screenshot(uint8_t menu_type, uint64_t input)
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g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU_DRAW);
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g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU_DRAW);
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}
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}
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#ifdef HAVE_SCREENSHOTS
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if (input & (1ULL << RMENU_DEVICE_NAV_B))
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if (input & (1ULL << RMENU_DEVICE_NAV_B))
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if (device_ptr->ctx_driver->rmenu_screenshot_dump)
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{
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device_ptr->ctx_driver->rmenu_screenshot_dump(NULL);
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const uint16_t *data = (const uint16_t*)g_extern.frame_cache.data;
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unsigned width = g_extern.frame_cache.width;
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unsigned height = g_extern.frame_cache.height;
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int pitch = g_extern.frame_cache.pitch;
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// Negative pitch is needed as screenshot takes bottom-up,
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// but we use top-down.
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screenshot_dump(g_settings.screenshot_directory,
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data + (height - 1) * (pitch >> 1),
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width, height, -pitch, false);
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}
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#endif
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}
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}
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return 0;
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return 0;
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@ -100,11 +100,6 @@ static void rmenu_ctx_ps3_screenshot_enable(bool enable)
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#endif
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#endif
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}
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}
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static void rmenu_ctx_ps3_screenshot_dump(void *data)
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{
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(void)data;
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}
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static void gfx_ctx_get_available_resolutions (void)
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static void gfx_ctx_get_available_resolutions (void)
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{
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{
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bool defaultresolution;
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bool defaultresolution;
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@ -343,7 +338,6 @@ const gfx_ctx_driver_t gfx_ctx_ps3 = {
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"ps3",
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"ps3",
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#ifdef HAVE_RMENU
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#ifdef HAVE_RMENU
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rmenu_ctx_ps3_screenshot_enable,
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rmenu_ctx_ps3_screenshot_enable,
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rmenu_ctx_ps3_screenshot_dump,
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#endif
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#endif
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};
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};
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@ -30,10 +30,6 @@
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#include "config.h"
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#include "config.h"
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#endif
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#endif
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#include <xgraphics.h>
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#include "../../screenshot.h"
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#include "../fonts/d3d_font.h"
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#include "../fonts/d3d_font.h"
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#if defined(_XBOX1)
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#if defined(_XBOX1)
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@ -88,33 +84,6 @@ static void gfx_ctx_xdk_menu_screenshot_enable(bool enable)
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{
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{
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}
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}
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static void gfx_ctx_xdk_menu_screenshot_dump(void *data)
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{
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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HRESULT ret = S_OK;
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char filename[PATH_MAX];
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char shotname[PATH_MAX];
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fill_dated_filename(shotname, "bmp", sizeof(shotname));
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snprintf(filename, sizeof(filename), "%s\\%s", default_paths.screenshots_dir, shotname);
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#if defined(_XBOX1)
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D3DSurface *surf = NULL;
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d3d->d3d_render_device->GetBackBuffer(-1, D3DBACKBUFFER_TYPE_MONO, &surf);
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ret = XGWriteSurfaceToFile(surf, filename);
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surf->Release();
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#elif defined(_XBOX360)
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ret = 1; //false
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//ret = D3DXSaveTextureToFile(filename, D3DXIFF_BMP, d3d->lpTexture, NULL);
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#endif
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if(ret == S_OK)
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{
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RARCH_LOG("Screenshot saved: %s.\n", filename);
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msg_queue_push(g_extern.msg_queue, "Screenshot saved.", 1, 30);
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}
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}
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static void gfx_ctx_xdk_update_window_title(bool reset) { }
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static void gfx_ctx_xdk_update_window_title(bool reset) { }
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static void gfx_ctx_xdk_get_video_size(unsigned *width, unsigned *height)
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static void gfx_ctx_xdk_get_video_size(unsigned *width, unsigned *height)
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@ -260,8 +229,6 @@ static void gfx_ctx_xdk_destroy(void)
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static void gfx_ctx_xdk_input_driver(const input_driver_t **input, void **input_data) { }
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static void gfx_ctx_xdk_input_driver(const input_driver_t **input, void **input_data) { }
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static bool gfx_ctx_xdk_bind_api(enum gfx_ctx_api api)
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static bool gfx_ctx_xdk_bind_api(enum gfx_ctx_api api)
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{
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{
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#if defined(_XBOX1)
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#if defined(_XBOX1)
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@ -302,6 +269,5 @@ const gfx_ctx_driver_t gfx_ctx_xdk = {
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"xdk",
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"xdk",
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#if defined(HAVE_RMENU)
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#if defined(HAVE_RMENU)
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gfx_ctx_xdk_menu_screenshot_enable,
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gfx_ctx_xdk_menu_screenshot_enable,
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gfx_ctx_xdk_menu_screenshot_dump,
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#endif
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#endif
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};
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};
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@ -109,7 +109,6 @@ typedef struct gfx_ctx_driver
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#if defined(HAVE_RMENU)
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#if defined(HAVE_RMENU)
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void (*rmenu_screenshot_enable)(bool enable);
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void (*rmenu_screenshot_enable)(bool enable);
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void (*rmenu_screenshot_dump)(void *data);
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#endif
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#endif
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} gfx_ctx_driver_t;
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} gfx_ctx_driver_t;
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@ -435,7 +435,9 @@ NETPLAY
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/*============================================================
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/*============================================================
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SCREENSHOTS
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SCREENSHOTS
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============================================================ */
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============================================================ */
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#ifdef HAVE_SCREENSHOTS
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#if defined(_XBOX1)
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#include "../xdk/screenshot_xdk1.c"
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#elif defined(HAVE_SCREENSHOTS)
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#include "../screenshot.c"
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#include "../screenshot.c"
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#endif
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#endif
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49
xdk/screenshot_xdk1.c
Normal file
49
xdk/screenshot_xdk1.c
Normal file
@ -0,0 +1,49 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2013 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <xtl.h>
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#include <xgraphics.h>
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#include "../screenshot.h"
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bool screenshot_dump(const char *folder, const void *frame,
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unsigned width, unsigned height, int pitch, bool bgr24)
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{
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(void)folder;
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(void)frame;
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(void)width;
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(void)height;
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(void)pitch;
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(void)bgr24;
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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HRESULT ret = S_OK;
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char filename[PATH_MAX];
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char shotname[PATH_MAX];
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fill_dated_filename(shotname, "bmp", sizeof(shotname));
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snprintf(filename, sizeof(filename), "%s\\%s", default_paths.screenshots_dir, shotname);
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D3DSurface *surf = NULL;
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d3d->d3d_render_device->GetBackBuffer(-1, D3DBACKBUFFER_TYPE_MONO, &surf);
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ret = XGWriteSurfaceToFile(surf, filename);
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surf->Release();
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if(ret == S_OK)
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{
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RARCH_LOG("Screenshot saved: %s.\n", filename);
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msg_queue_push(g_extern.msg_queue, "Screenshot saved.", 1, 30);
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}
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}
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