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(iOS) Run apple_run_core at end of applicationDidFinishLaunching
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@ -231,6 +231,7 @@ static void handle_touch_event(NSArray* touches)
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if (!core_list || core_list->count == 0)
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apple_display_alert("No libretro cores were found. You will not be able to run any content.", "Warning");
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apple_run_core(0, NULL, nil, 0);
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apple_gamecontroller_init();
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// Load system config
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