(iOS) Run apple_run_core at end of applicationDidFinishLaunching

This commit is contained in:
Twinaphex 2014-07-24 06:30:31 +02:00
parent badf6641a6
commit ec00e42ca4

View File

@ -231,6 +231,7 @@ static void handle_touch_event(NSArray* touches)
if (!core_list || core_list->count == 0)
apple_display_alert("No libretro cores were found. You will not be able to run any content.", "Warning");
apple_run_core(0, NULL, nil, 0);
apple_gamecontroller_init();
// Load system config