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(HLSL) Cleanup log messages
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@ -196,15 +196,6 @@ error:
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return false;
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}
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static void hlsl_set_program_attributes(hlsl_shader_data_t *hlsl,
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unsigned i)
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{
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struct shader_program_hlsl_data *program = &hlsl->prg[i];
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if (program)
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d3d_matrix_identity(&program->mvp_val);
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}
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static bool hlsl_load_shader(hlsl_shader_data_t *hlsl,
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const char *cgp_path, unsigned i)
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{
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@ -219,7 +210,7 @@ static bool hlsl_load_shader(hlsl_shader_data_t *hlsl,
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fill_pathname_resolve_relative(path_buf, cgp_path,
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hlsl->cg_shader->pass[i].source.path, sizeof(path_buf));
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RARCH_LOG("Loading Cg/HLSL shader: \"%s\".\n", path_buf);
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RARCH_LOG("[D3D9 HLSL]: Loading Cg/HLSL shader: \"%s\".\n", path_buf);
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if (!d3d9_hlsl_load_program(hlsl, i + 1, &hlsl->prg[i + 1], &program_info))
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return false;
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@ -245,7 +236,7 @@ static bool hlsl_load_plain(hlsl_shader_data_t *hlsl, const char *path)
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program_info.combined = path;
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program_info.is_file = true;
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RARCH_LOG("Loading Cg/HLSL file: %s\n", path);
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RARCH_LOG("[D3D9 HLSL]: Loading Cg/HLSL file: %s\n", path);
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strlcpy(hlsl->cg_shader->pass[0].source.path,
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path, sizeof(hlsl->cg_shader->pass[0].source.path));
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@ -255,7 +246,7 @@ static bool hlsl_load_plain(hlsl_shader_data_t *hlsl, const char *path)
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}
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else
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{
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RARCH_LOG("Loading stock Cg/HLSL file.\n");
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RARCH_LOG("[D3D9 HLSL]: Loading stock Cg/HLSL file.\n");
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hlsl->prg[1] = hlsl->prg[0];
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}
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@ -270,7 +261,7 @@ static bool hlsl_load_preset(hlsl_shader_data_t *hlsl, const char *path)
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if (!conf)
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goto error;
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RARCH_LOG("Loaded Cg meta-shader: %s\n", path);
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RARCH_LOG("[D3D9 HLSL]: Loaded HLSL/Cg meta-shader: %s\n", path);
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if (!hlsl->cg_shader)
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hlsl->cg_shader = (struct video_shader*)calloc
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@ -332,7 +323,7 @@ static hlsl_shader_data_t *hlsl_init(d3d9_video_t *d3d, const char *path)
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/* Load stock shader */
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if (!d3d9_hlsl_load_program(hlsl, 0, &hlsl->prg[0], &program_info))
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{
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RARCH_ERR("Failed to compile passthrough shader, is something wrong with your environment?\n");
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RARCH_ERR("[D3D9 HLSL]: Failed to compile passthrough shader, is something wrong with your environment?\n");
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goto error;
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}
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@ -347,15 +338,20 @@ static hlsl_shader_data_t *hlsl_init(d3d9_video_t *d3d, const char *path)
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goto error;
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}
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RARCH_LOG("Setting up program attributes...\n");
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RARCH_LOG("Shader passes: %d\n", hlsl->cg_shader->passes);
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RARCH_LOG("[D3D9 HLSL]: Setting up program attributes...\n");
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RARCH_LOG("[D3D9 HLSL]: Shader passes: %d\n", hlsl->cg_shader->passes);
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for(i = 1; i <= hlsl->cg_shader->passes; i++)
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hlsl_set_program_attributes(hlsl, i);
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{
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struct shader_program_hlsl_data *program = &hlsl->prg[i];
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RARCH_LOG("Setting up vertex shader...\n");
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if (program)
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d3d_matrix_identity(&program->mvp_val);
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}
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RARCH_LOG("[D3D9 HLSL]: Setting up vertex shader...\n");
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d3d9_set_vertex_shader(hlsl->dev, 1, hlsl->prg[1].vprg);
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RARCH_LOG("Setting up pixel shader...\n");
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RARCH_LOG("[D3D9 HLSL]: Setting up pixel shader...\n");
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d3d9_set_pixel_shader(hlsl->dev, hlsl->prg[1].fprg);
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return hlsl;
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