(HLSL) Cleanup log messages

This commit is contained in:
twinaphex 2018-05-17 19:57:07 +02:00
parent cc1f503f57
commit ebc2cc6d5b

View File

@ -196,15 +196,6 @@ error:
return false;
}
static void hlsl_set_program_attributes(hlsl_shader_data_t *hlsl,
unsigned i)
{
struct shader_program_hlsl_data *program = &hlsl->prg[i];
if (program)
d3d_matrix_identity(&program->mvp_val);
}
static bool hlsl_load_shader(hlsl_shader_data_t *hlsl,
const char *cgp_path, unsigned i)
{
@ -219,7 +210,7 @@ static bool hlsl_load_shader(hlsl_shader_data_t *hlsl,
fill_pathname_resolve_relative(path_buf, cgp_path,
hlsl->cg_shader->pass[i].source.path, sizeof(path_buf));
RARCH_LOG("Loading Cg/HLSL shader: \"%s\".\n", path_buf);
RARCH_LOG("[D3D9 HLSL]: Loading Cg/HLSL shader: \"%s\".\n", path_buf);
if (!d3d9_hlsl_load_program(hlsl, i + 1, &hlsl->prg[i + 1], &program_info))
return false;
@ -245,7 +236,7 @@ static bool hlsl_load_plain(hlsl_shader_data_t *hlsl, const char *path)
program_info.combined = path;
program_info.is_file = true;
RARCH_LOG("Loading Cg/HLSL file: %s\n", path);
RARCH_LOG("[D3D9 HLSL]: Loading Cg/HLSL file: %s\n", path);
strlcpy(hlsl->cg_shader->pass[0].source.path,
path, sizeof(hlsl->cg_shader->pass[0].source.path));
@ -255,7 +246,7 @@ static bool hlsl_load_plain(hlsl_shader_data_t *hlsl, const char *path)
}
else
{
RARCH_LOG("Loading stock Cg/HLSL file.\n");
RARCH_LOG("[D3D9 HLSL]: Loading stock Cg/HLSL file.\n");
hlsl->prg[1] = hlsl->prg[0];
}
@ -270,7 +261,7 @@ static bool hlsl_load_preset(hlsl_shader_data_t *hlsl, const char *path)
if (!conf)
goto error;
RARCH_LOG("Loaded Cg meta-shader: %s\n", path);
RARCH_LOG("[D3D9 HLSL]: Loaded HLSL/Cg meta-shader: %s\n", path);
if (!hlsl->cg_shader)
hlsl->cg_shader = (struct video_shader*)calloc
@ -332,7 +323,7 @@ static hlsl_shader_data_t *hlsl_init(d3d9_video_t *d3d, const char *path)
/* Load stock shader */
if (!d3d9_hlsl_load_program(hlsl, 0, &hlsl->prg[0], &program_info))
{
RARCH_ERR("Failed to compile passthrough shader, is something wrong with your environment?\n");
RARCH_ERR("[D3D9 HLSL]: Failed to compile passthrough shader, is something wrong with your environment?\n");
goto error;
}
@ -347,15 +338,20 @@ static hlsl_shader_data_t *hlsl_init(d3d9_video_t *d3d, const char *path)
goto error;
}
RARCH_LOG("Setting up program attributes...\n");
RARCH_LOG("Shader passes: %d\n", hlsl->cg_shader->passes);
RARCH_LOG("[D3D9 HLSL]: Setting up program attributes...\n");
RARCH_LOG("[D3D9 HLSL]: Shader passes: %d\n", hlsl->cg_shader->passes);
for(i = 1; i <= hlsl->cg_shader->passes; i++)
hlsl_set_program_attributes(hlsl, i);
{
struct shader_program_hlsl_data *program = &hlsl->prg[i];
RARCH_LOG("Setting up vertex shader...\n");
if (program)
d3d_matrix_identity(&program->mvp_val);
}
RARCH_LOG("[D3D9 HLSL]: Setting up vertex shader...\n");
d3d9_set_vertex_shader(hlsl->dev, 1, hlsl->prg[1].vprg);
RARCH_LOG("Setting up pixel shader...\n");
RARCH_LOG("[D3D9 HLSL]: Setting up pixel shader...\n");
d3d9_set_pixel_shader(hlsl->dev, hlsl->prg[1].fprg);
return hlsl;