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Set threaded_data_runloop_enable to false for now
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@ -407,11 +407,7 @@ static unsigned swap_interval = 1;
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*/
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static const bool video_threaded = false;
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#ifdef RARCH_MOBILE
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static const bool threaded_data_runloop_enable = false;
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#else
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static const bool threaded_data_runloop_enable = true;
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#endif
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/* Set to true if HW render cores should get their private context. */
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static const bool video_shared_context = false;
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