Merge pull request #9964 from fjtrujy/psp/DevelopmentImprovements

[Psp] Development improvements
This commit is contained in:
Twinaphex 2020-01-07 20:20:04 +01:00 committed by GitHub
commit ea49348db2
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4 changed files with 88 additions and 1 deletions

27
.vscode/launch.json vendored
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@ -40,6 +40,31 @@
}
]
},
{
"name": "PSP-GDB Debugger",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/retroarchpsp.elf",
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [],
"setupCommands": [
{
"text": "symbol-file ${workspaceFolder}/retroarchpsp.elf",
"description": "read symbols for elf file",
"ignoreFailures": true
},
{
"description": "Enable all-exceptions",
"text": "-exec \"catch throw\"",
"ignoreFailures": true
}
],
"showDisplayString": true,
"targetArchitecture": "mips",
"MIMode": "gdb",
"miDebuggerPath": "/usr/local/pspdev/bin/psp-gdb",
"miDebuggerServerAddress": "127.0.0.1:10001",
}
]
}

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@ -56,5 +56,20 @@ PSP_OBJECTS = griffin/griffin.o bootstrap/psp1/kernel_functions.o
OBJS = $(PSP_OBJECTS)
pspsh-debug:
pspsh -e reset
read -p "Start debugger in VSCode and press any key to continue... \n" -n1 -s
# pspsh -e debug ./retroarchpsp.prx
pspsh
pspsh-run:
pspsh -e reset
pspsh -e ./retroarchpsp.prx
pspsh
debug: clean all pspsh-debug
run: clean all pspsh-run
PSPSDK=$(shell psp-config --pspsdk-path)
include $(PSPSDK)/lib/build.mak

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@ -29,6 +29,8 @@ void genode_free_secondary_stack(void *stack);
#include "ppc.c"
#elif defined(__aarch64__)
#include "aarch64.c"
#elif defined(PSP)
#include "psp1.c"
#elif defined VITA
#include "scefiber.c"
#elif defined(__ARM_EABI__) || defined(__arm__)

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@ -0,0 +1,45 @@
#define LIBCO_C
#include "libco.h"
#include <stdlib.h>
#include <pspthreadman.h>
/* Since cothread_t is a void pointer it must contain an address. We can't return a reference to a local variable
* because it would go out of scope, so we create a static variable instead so we can return a reference to it.
*/
static SceUID active_thread_id = 0;
cothread_t co_active()
{
active_thread_id = sceKernelGetThreadId();
return &active_thread_id;
}
cothread_t co_create(unsigned int size, void (*entrypoint)(void))
{
/* Similar scenario as with active_thread_id except there will only be one active_thread_id while there could be many
* new threads each with their own handle, so we create them on the heap instead and delete them manually when they're
* no longer needed in co_delete().
*/
cothread_t handle = malloc(sizeof(cothread_t));
/* SceKernelThreadEntry has a different signature than entrypoint, but in practice this seems to work */
SceUID new_thread_id = sceKernelCreateThread("cothread", (SceKernelThreadEntry)entrypoint, 0x12, size, 0, NULL);
sceKernelStartThread(new_thread_id, 0, NULL);
*(SceUID *)handle = new_thread_id;
return handle;
}
void co_delete(cothread_t handle)
{
sceKernelTerminateDeleteThread(*(SceUID *)handle);
free(handle);
}
void co_switch(cothread_t handle)
{
sceKernelWakeupThread(*(SceUID *)handle);
/* Sleep the currently active thread so the new thread can start */
sceKernelSleepThread();
}