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https://github.com/libretro/RetroArch
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Should hopefully fix all compilation problems
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66c980210f
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@ -660,25 +660,6 @@ void menu_display_clear_color(float r, float g, float b, float a)
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glClear(GL_COLOR_BUFFER_BIT);
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}
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unsigned menu_display_texture_load(void *data, enum texture_filter_type type)
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{
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return video_texture_load(data, TEXTURE_BACKEND_OPENGL, type);
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}
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void menu_display_texture_unload(uintptr_t *id)
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{
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if (!id)
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return;
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video_texture_unload(id);
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}
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#else
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static math_matrix_4x4 *menu_display_get_default_mvp(void)
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{
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return NULL;
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}
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#endif
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void menu_display_matrix_4x4_rotate_z(void *data, float rotation,
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float scale_x, float scale_y, float scale_z, bool scale_enable)
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{
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@ -699,6 +680,26 @@ void menu_display_matrix_4x4_rotate_z(void *data, float rotation,
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matrix_4x4_multiply(matrix, &matrix_scaled, matrix);
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}
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unsigned menu_display_texture_load(void *data, enum texture_filter_type type)
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{
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return video_texture_load(data, TEXTURE_BACKEND_OPENGL, type);
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}
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void menu_display_texture_unload(uintptr_t *id)
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{
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if (!id)
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return;
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video_texture_unload(id);
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}
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#else
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static math_matrix_4x4 *menu_display_get_default_mvp(void)
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{
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return NULL;
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}
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#endif
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static const char *menu_video_get_ident(void)
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{
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#ifdef HAVE_THREADS
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@ -130,12 +130,12 @@ void menu_display_restore_clear_color(void);
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void menu_display_clear_color(float r, float g, float b, float a);
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void menu_display_matrix_4x4_rotate_z(void *data, float rotation,
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float scale_x, float scale_y, float scale_z, bool scale_enable);
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#endif
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const float *menu_display_get_tex_coords(void);
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void menu_display_matrix_4x4_rotate_z(void *data, float rotation,
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float scale_x, float scale_y, float scale_z, bool scale_enable);
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unsigned menu_display_texture_load(void *data,
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enum texture_filter_type filter_type);
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