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https://github.com/libretro/RetroArch
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(MaterialUI) Some more refinements
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db24e4da42
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@ -62,11 +62,12 @@ typedef struct
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{
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float line_height;
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float y;
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intptr_t texture_switch;
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intptr_t texture_switch2;
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bool texture_switch_set;
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uintptr_t texture_switch;
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bool texture_switch2_set;
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uintptr_t texture_switch2;
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bool switch_is_on;
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bool do_draw_text;
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bool values_set;
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} mui_node_t;
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/* Textures used for the tabs and the switches */
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@ -720,8 +721,8 @@ static void mui_render_label_value(mui_handle_t *mui, mui_node_t *node,
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bool switch_is_on = true;
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int value_len = (int)utf8len(value);
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int ticker_limit = 0;
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intptr_t texture_switch = 0;
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intptr_t texture_switch2 = 0;
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uintptr_t texture_switch = 0;
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uintptr_t texture_switch2 = 0;
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bool do_draw_text = false;
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size_t usable_width = width - (mui->margin * 2);
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uint32_t sublabel_color = 0x888888ff;
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@ -814,7 +815,7 @@ static void mui_render_label_value(mui_handle_t *mui, mui_node_t *node,
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}
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/* set texture_switch2 */
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if (node->texture_switch2 != -1)
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if (node->texture_switch2_set)
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texture_switch2 = node->texture_switch2;
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else
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{
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@ -2178,37 +2179,54 @@ static void mui_list_insert(void *userdata,
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return;
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}
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scale_factor = menu_display_get_dpi();
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scale_factor = menu_display_get_dpi();
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node->line_height = scale_factor / 3;
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node->y = 0;
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node->texture_switch = -1;
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node->texture_switch2 = -1;
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node->switch_is_on = false;
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node->do_draw_text = false;
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node->line_height = scale_factor / 3;
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node->y = 0;
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node->texture_switch_set = false;
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node->texture_switch2_set = false;
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node->texture_switch = 0;
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node->texture_switch2 = 0;
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node->switch_is_on = false;
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node->do_draw_text = false;
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switch (type)
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{
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case FILE_TYPE_PLAIN:
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_FILE];
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_FILE];
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node->texture_switch2_set = true;
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break;
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case FILE_TYPE_MOVIE:
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_VIDEO];
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_VIDEO];
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node->texture_switch2_set = true;
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break;
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case FILE_TYPE_DIRECTORY:
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_FOLDER];
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_FOLDER];
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node->texture_switch2_set = true;
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break;
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default:
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if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_INFORMATION_LIST)))
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_INFO];
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_INFO];
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_HELP_LIST)))
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_HELP];
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_HELP];
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SCAN_DIRECTORY)) ||
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SCAN_FILE))
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)
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_ADD];
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_ADD];
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_QUIT_RETROARCH)))
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_QUIT];
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_QUIT];
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node->texture_switch2_set = true;
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}
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else if (
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DRIVER_SETTINGS))
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@ -2265,7 +2283,8 @@ static void mui_list_insert(void *userdata,
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_REWIND_SETTINGS))
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)
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_SETTINGS];
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_SETTINGS];
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node->texture_switch2_set = true;
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}
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break;
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}
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