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(gl_core.c) Remove unused variable
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@ -1211,9 +1211,6 @@ static bool gl_core_overlay_load(void *data,
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for (i = 0; i < num_images; i++)
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{
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unsigned alignment = video_pixel_get_alignment(images[i].width
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* sizeof(uint32_t));
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video_texture_load_gl_core(&images[i], TEXTURE_FILTER_LINEAR, &id);
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gl->overlay_tex[i] = id;
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